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United Federation and Rebel Combine strux :)
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Do you think these units are balanced? (Templated ones)
Yes
69%
 69%  [ 56 ]
No
11%
 11%  [ 9 ]
I don't care you are a sadisitic person to even come up with this crap
19%
 19%  [ 16 ]
Total Votes : 81

Author Message
furyfire
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Joined: 24 Nov 2007
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Location: Philippines

PostPosted: Tue Oct 19, 2010 8:17 am    Post subject: Reply with quote

I was not able to read all 27 pages... But I get the general idea that you're putting uber units on these two factions.

In my imagination, all vehicles and mekas in game are employed by by these two factions. Albeit most of them are unmoddable for mass production reasons. The strux given to the new players are the allowed vehicles of the lowest and most numerous units in the armies of the UF and RC.

RC broke away from UF as the name implicates, thus we can fairly assume that their forces consist of similar units. And maybe RC would salvage a UF unit or two.

This is for the Rebel Combine... But some Feds have admired it enough to attempt salvaging

Ogre Battle Tank
Shields: 12 [+50%/6 shields/T]
Armor: 50
Controlled Speed: 3
Max Speed: 5

Weapons
Ballistic Rng: 4 Dmg: 15 Ammo: 15
Missile Rng: 3 Dmg: 7 Ammo: 7
Missile Rng: 3 Dmg: 7 Ammo: 7
Energy Rng: 1 Dmg: 3 Rchrg: 1

Cost Efficiency: 450
"Long" Description: From the chassis of the old Behemoth Heavy Tank, the Rebel Combine have pieced together a new kind that suits their need for a main battle tank. Like the original, it is bristling with weaponry, but this time, the Combine has taken note of the Behemoth's weakness and improved on it. Adding a stronger main gun, side rocket launchers, and a complimentary chain laser. The Ogre's armor is also reinforced with reactive armor. And its crew have been taught how to further modify it.

"Short" Description: A robust refitted version of the Behemoth Tank. Now Employed by Rebels after making an overhaul of the Behemoth's design, changing it into a tank that is well rounded in attack and defence. Its simple but brilliant armor design can also be easily be upgraded.

Ogre Battle Tank receives 1 less damage per hit to armor.
Any armor improvement mod added to the Ogre is 25% more effective


On-Unit Acti:
Armor Salvage (3): salvage wreck to increase ogre's damage to armor resistance by 1. This effect is permanent until horizon, where the "impromptu" armor is left behind for easier transportation.
Field Repairs (2): Repair 80 armor

Requirements:
Ogre Battle Tank requires 1200 Ore
Ogre Battle Tank requires 8 command
Hasty Construction


Note: I'm not that good when it comes to cost and mod required, so I'll let you people decide if its right... Keep in mind the Leopard and the Behemoth Tank.
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kunjuro
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PostPosted: Tue Oct 19, 2010 11:22 pm    Post subject: Reply with quote

Here's a templated and modified version of your ogre mate, cheers.

REBEL COMBINE

Ogre Main Battle Tank
From the chassis of the old Behemoth Heavy Tank, the Rebel Combine have pieced together a new kind that suits their need for a main battle tank. Like the original, it is bristling with weaponry, but this time, the Combine has taken note of the Behemoth's weakness and improved on it. Adding a stronger main gun, side rocket launchers, and a complimentary chain laser. The Ogre's armor is also reinforced with reactive armor. Furthermore, crews have developed a method based on the Natural Armor Acti mod to increase the tank's armor by chipping off ore deposits on the battlefield and using them to reinforce the hull of the tank.

Stats
Shields: 12 [ 50%/ 6 Shields / Turn ]
Armor: 50
Controlled / Max Speed: 2 / 5
Combat Efficiency:Adv 450 ( Advance)

Weapons
2 5 1
4 10 8
2 7 10
2 7 10

Ogre Main Battle Tank Abilities:
- Ogre Battle Tank receives 2 less damage per hit to armor.


On-unit Actis:
Salvaged Armor (: 4):Removes ore deposit, unit receives +15 max armor
Emergency Repairs (: 6):Repairs 30% of unit's armor.
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furyfire
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Joined: 24 Nov 2007
Posts: 8
Location: Philippines

PostPosted: Wed Oct 20, 2010 2:31 am    Post subject: Reply with quote

Interesting. Thanks for putting it in template, I missed the instructions before beggining. Ideas are always fleeting, and one has to write them down quickly. Wink

The weapons are better balanced now.

But I'm not entirely happy about the change in the acti. I envisioned, the Ogre's crew salvaging parts of a destroyed unit's armor and just (pasting, hehe) it outside their armor, creating another layer of reactive armor. Thus the increase in the resistance to hit on armor.

The Ogre, looks like a behemoth with crude yet highly effective plating, made even cruder with these modifications. (something, the Feds, understimated until it was too late)

Of course if that kind of system could not be implemented in game (IF this unit is hopefully picked) your modification looks good enough to produce a similar effect.

"Rebels are resourceful, if not then they'd be dead, the first battle they have."
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kunjuro
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PostPosted: Wed Oct 20, 2010 3:21 am    Post subject: Reply with quote

furyfire wrote:
Interesting. Thanks for putting it in template, I missed the instructions before beggining. Ideas are always fleeting, and one has to write them down quickly. Wink

The weapons are better balanced now.

But I'm not entirely happy about the change in the acti. I envisioned, the Ogre's crew salvaging parts of a destroyed unit's armor and just (pasting, hehe) it outside their armor, creating another layer of reactive armor. Thus the increase in the resistance to hit on armor.

The Ogre, looks like a behemoth with crude yet highly effective plating, made even cruder with these modifications. (something, the Feds, understimated until it was too late)

Of course if that kind of system could not be implemented in game (IF this unit is hopefully picked) your modification looks good enough to produce a similar effect.

"Rebels are resourceful, if not then they'd be dead, the first battle they have."


You'd have to kill an awful amount of bandits to get enough. Plus, damage reduction is too imba... think when you get a -10 to your attacks Smile

Thats why I made the base reduction into -2 and a armor increase acti. ore is more abundant and more efficient Razz
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furyfire
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Joined: 24 Nov 2007
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Location: Philippines

PostPosted: Wed Oct 20, 2010 5:29 am    Post subject: Reply with quote

I know it's imbalanced. Notice the limit of 3 actis I've placed. (you could only place so much fragments before you run out of glue Smile )

So it could reach only about -4 damage to hit. Higher resistance is exclusive only to the beloved BAs

Kill 3 bandits and pick up their armor, tracks, windshield, limb and attach it as front armor or sideskirts Razz
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kunjuro
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PostPosted: Thu Oct 21, 2010 7:06 pm    Post subject: Reply with quote

UNITED FEDERATION

Elite Spartan Meka
Awaiting Description.

Stats
Shields: 40 [ 30%/ 10 Shields / Turn ]
Armor: 30
Controlled / Max Speed: 4 / 5
Combat Efficiency:Adv 925 ( Advance)

Weapons
5 25 10



Elite Spartan Meka Abilities:
- Shield Link: As Long as there are 4 other Spartan Meka in the same square as this unit, it takes only 40% damage
- Coordinated attack: As Long as there are 4 other Spartan Meka in the same square as this unit, this unit receives a +2 to all attacks
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Cipher
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PostPosted: Thu Oct 21, 2010 7:55 pm    Post subject: Reply with quote

halo reach? Razz
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kunjuro
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PostPosted: Fri Oct 22, 2010 12:11 am    Post subject: Reply with quote

Cipher wrote:
halo reach? Razz


Wish I had a XBOX Razz
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furyfire
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Location: Philippines

PostPosted: Sun Oct 24, 2010 10:11 am    Post subject: Exosuit Reply with quote

Armored Infantry Squad YAY!!! Twisted Evil



Spartan Meka
Urban warzones is a messy place for a meka. Plenty of hiding places for an infantryman with a micronuke to do some serious hurt for the big targets. The Spartan meka was designed to be small and agile enough to gain the benefit of cover. Outside the cities though, their specialized shields can link together and share energy units to create and nigh impenetrable force field. A squad of these are excellent close quarters combatants.

Stats
Shields: 20 [ +25%/ 5 Shields / Turn ]
Armor: 7
Controlled / Max Speed: 4 / 4

Weapons
Autogun 3 6 15
Single Shot Rocket 3 30 1
Gladius 0 20 1

X-Variant: Grenadier Spartan - energy and ballistic weapons are gone replaced by another missile launcher and 15 ammo for each.
(5% chance in variant pool)

Spartan Meka Abilities:
- Shield Link: As long as there are 4 spartan mekas in the same square, this unit will receive only 50% damage
- Coordinated Attack:as long as there are 4 spartan mekas on the same square, this unit receives a +2 to its base ballistic attack and +5 to its base energy attack
- Agile: spartan mekas are harder to hit (<1 gunnery level)

On-unit Actis:
Shield Ally (: 2): Receives damage from up to two attacks directed to an allied unit on the same square as the spartan meka.
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PyreDominator
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Joined: 26 Apr 2009
Posts: 141
Location: The Land of Ooo

PostPosted: Sun Oct 24, 2010 10:43 am    Post subject: Reply with quote

Post notes on Furyfires Spartan Meka
- You dont need to give all of the weapons a special type, and if they do have a type it should be explained in the abilities section. Weapons should ony have a type if they are in anyway different to regular Energy/Ballistic/Missile weapons.
- You dont have a CE for it :)
- X varient is overpowered no matter how rare it is to get. This looks like an Inter unit and if 4 of these were to drop to Zedus with their + to hit and damage reduction AND the X varient then they would most likely wipe the floor with other players.
- Not that I dont like the unit itself, I am just a little confused where to put it as there is no CE or complexity at the moment.

Also if you are ever looking for inspiration this was my strux thread which was made months before the most recent update. I am thinking about adding to it...but I havnt had many ideas on top of these so far :)
http://forum.mobrulestudios.com/viewtopic.php?t=11249
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furyfire
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Joined: 24 Nov 2007
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Location: Philippines

PostPosted: Mon Oct 25, 2010 12:52 am    Post subject: Reply with quote

Well I'm not that well versed on how much CE is given since I barely notice those things except in my heydays. I'm leaving it up to you fellas. Compare it to kunjuro's CE only lesser. As well as the complexity and construction price.

I didn't mean to give them special weapons, I just gave names to their weapons as hints to the reader that they look more like exosuit infantry rather than meka.

The X variant is supposed to be their rocket specialist of the squad, but you're right, it seems rather overpowered... Each Spartan you see is equipped with a single shot micro nuke, kinda like WW2 Panzerfaust or the usual soviet RPGs (forgot the proper name)

I was rethinking actually, and I realized that what I'm making is a rearmed Long Rifle Meka. Same chassis, but rearmed with powerful shields, a giant rifle(autogun) and a short power sword.
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kunjuro
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PostPosted: Tue Dec 14, 2010 7:05 pm    Post subject: Reply with quote

United Federation
Punisher Assault Tank
Derived from the design and chassis from the indomitable Wyvern, The Punisher Assault tank was created to fulfill the role of a heavy siege unit. The Punisher was fitted with a experimental phase teleporter to circumvent the disadvantages brought about by its slow speed. Regiments fitted with these new tanks have praised its ruggedness and good survivability.

Stats
Shields: 60 [ 20%/ 12 Shields / Turn ]
Armor: 80
Controlled / Max Speed: 1 / 1
Combat Efficiency: 1200(Advance)

Weapons

8 12 10
8 12 10



On-unit Actis:

Teleport (: 5): Unit can move up to 10 squares
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haloguy48
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PostPosted: Mon Dec 27, 2010 12:53 am    Post subject: Reply with quote

kunjuro wrote:
REBEL COMBINE

Chronus Flak Meka
Designed for quick insertions into enemy territory, the Chronus is as fast as it is deadly. Boasting amazing array of short range ballistic guns, the Chronus can let loose a burst of overwhelmingly large volume of fire in a short amount of time.. The Chronus has gained infamy along several star-systems where Pirate Mercs have used modified versions of these that can unleash even more firepower in the short amount of time in exchange for accuracy.

Stats
Shields: 50 [ 20%/ 10 Shields / Turn ]
Armor: 30
Controlled / Max Speed: 2 / 5
Combat Efficiency:Adv 975 ( Advanced)

Weapons
4 5 14
4 5 14
4 5 14
4 5 14
4 5 14
4 5 14

On-unit Actis:
Rapid Fire
(: 10): All listic weapons on this unit deal 40% bonus damage this turn. The Chronus fires with a penalty-to-hit this turn (2 Gunnery Levels) and loses 2 ammo per gun


Not to pick on you, but it reminds me of my Hailstorm Meka =P

http://forum.mobrulestudios.com/viewtopic.php?p=64993#64993

I admit, yours is much MUCH better then mine though... Saying mine is OP is putting it "LIGHTLY". Laughing
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kunjuro
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PostPosted: Fri Dec 31, 2010 6:05 am    Post subject: Reply with quote

haloguy48 wrote:
kunjuro wrote:
REBEL COMBINE

Chronus Flak Meka
Designed for quick insertions into enemy territory, the Chronus is as fast as it is deadly. Boasting amazing array of short range ballistic guns, the Chronus can let loose a burst of overwhelmingly large volume of fire in a short amount of time.. The Chronus has gained infamy along several star-systems where Pirate Mercs have used modified versions of these that can unleash even more firepower in the short amount of time in exchange for accuracy.

Stats
Shields: 50 [ 20%/ 10 Shields / Turn ]
Armor: 30
Controlled / Max Speed: 2 / 5
Combat Efficiency:Adv 975 ( Advanced)

Weapons
4 5 14
4 5 14
4 5 14
4 5 14
4 5 14
4 5 14

On-unit Actis:
Rapid Fire
(: 10): All listic weapons on this unit deal 40% bonus damage this turn. The Chronus fires with a penalty-to-hit this turn (2 Gunnery Levels) and loses 2 ammo per gun


Not to pick on you, but it reminds me of my Hailstorm Meka =P

http://forum.mobrulestudios.com/viewtopic.php?p=64993#64993

I admit, yours is much MUCH better then mine though... Saying mine is OP is putting it "LIGHTLY". Laughing


I did MAKE a hailstorm meka......its somewhere in this cluttered thread XD

Nice idea though

PS: yours were MEANT to be OP. Razz Its a fun thread lol. Mine has ambitious plans for implementation Har har XD
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haloguy48
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PostPosted: Fri Dec 31, 2010 7:38 pm    Post subject: Reply with quote

Lol i worded my first post badly, your Chronus Flak Meka reminds me of the similarity to my Hailstorm... And some of my creations I do try to actually make fit into the game as of now... It just doesn't work out well Laughing
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