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leveling the playing field

 
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pyroknight
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Joined: 29 Jun 2005
Posts: 82

PostPosted: Thu Sep 01, 2005 1:20 pm    Post subject: leveling the playing field Reply with quote

I know you got a lot on your mind Frizz, but this was my thought for making tournaments a little more fair, fun and interesting.

Each player in the match has only a certain amount of command they can spend on combat commands for the entire match. Say 10 or 15 or so. This way, we get rid of the high level command spam problem, since each player needs to ration out their commands, and decide when the best time is to use them. Yet high level players still keep their advantage of being able to issue more commands per turn and have a wider selection of commands available to them.

Just a thought.


pyroknight
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