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New Planet Colour Schemes

 
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cbx
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Joined: 28 Jun 2005
Posts: 2498
Location: Wisbech, England

PostPosted: Tue Jul 26, 2005 8:27 am    Post subject: New Planet Colour Schemes Reply with quote

The new green camouflage colour scheme on the training planet is terrible .

I can't see the small grid and the stacks are very difficult.

Don't forget that the purpose of camouflage is to hide things - so it's not surprising that things are hard to see on the map!!!

Not sure whether you need to lose the pattern or change the shade of green.
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Frizz
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Joined: 10 Jun 2005
Posts: 3814

PostPosted: Tue Jul 26, 2005 8:53 am    Post subject: Reply with quote

Are you talking about Siru?

_f
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cbx
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Joined: 28 Jun 2005
Posts: 2498
Location: Wisbech, England

PostPosted: Tue Jul 26, 2005 9:01 am    Post subject: Reply with quote

I didn't note the name, but it was a training planet.
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cbx
Council Member


Joined: 28 Jun 2005
Posts: 2498
Location: Wisbech, England

PostPosted: Mon Aug 01, 2005 2:44 am    Post subject: Reply with quote

I'm still having problems seeing stacks on some of the new colour schemes.

There is a relic planet that is almost white terrain (it has a very faint blue pattern as well).

I find the stacks are very difficult to spot.

For example, I lost a Meka to a Bandit Missile Turret that was stacked with a Refinery.

The first I realised it was there was when I started taking damage. by the time I actually found the stack to start moving away, the Meka was dead.

The highlighting around the edges of a stack needs to be made stronger and maybe changed in colour depending upon the terrain colour so as to provide adequate contrast for visibility.
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Frizz
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Joined: 10 Jun 2005
Posts: 3814

PostPosted: Mon Aug 01, 2005 11:18 am    Post subject: Reply with quote

Actually, there is a new multi-unit icon. You might have the old version cached.

Hold shift and click refresh next time there is a multi-unit icon on your screen, Very Happy
_f
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cbx
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Joined: 28 Jun 2005
Posts: 2498
Location: Wisbech, England

PostPosted: Thu Aug 11, 2005 5:21 am    Post subject: Reply with quote

Tried that Frizz - no change.

The pale blue colour scheme is the worst - I have heard several other players also commenting on it - that they can't find units etc.

The sandy colour scheme isn't quite so bad, but still isn't easy.

Can't say I've noticed any "multi-unit icon" thta you refer to.
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GrimSweeper
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Joined: 17 Jun 2005
Posts: 46

PostPosted: Thu Aug 11, 2005 6:15 am    Post subject: Reply with quote

The pale blue background is the second relic planet, right? I find it a decent alternative to the stock background we've had before.
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Frizz
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Joined: 10 Jun 2005
Posts: 3814

PostPosted: Thu Aug 11, 2005 8:19 am    Post subject: Reply with quote

IE is really fickle about caching images ... you might have the old version cached in the browser instead of the new one

_f
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Crappywarrior
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Joined: 30 Jun 2005
Posts: 71

PostPosted: Thu Aug 11, 2005 8:30 am    Post subject: Reply with quote

I like the new backgrounds, but I also have some trouble seeing the green reticle on my units on some of the planets. Perhaps if there was a unique reticle for each planet scheme? That way you could select colors that would stand out with more prominence against the backgrounds.
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Frizz
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Joined: 10 Jun 2005
Posts: 3814

PostPosted: Thu Aug 11, 2005 9:47 am    Post subject: Reply with quote

Let me know which planets you're having problems with ... I'll see if there's a way to make the icon more visible.

_f
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