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Reviving Crews

 
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WereRat
Simple


Joined: 26 Jun 2005
Posts: 21

PostPosted: Fri Jul 15, 2005 5:23 am    Post subject: Reviving Crews Reply with quote

I firmly believe in penalties for losing a fight, and having to revive your crews hurts, but is fair.

However, it is a major pain in the ass to gather enough Tiny Bucks to get my guys revived. I am sure in release, the economy will be more robust and thus this would be less of a problem.

I would like to see revive costs in Command points. I think if the cost were the current Tiny Buck cost x10 Command it would be fair. Thus an Elite/Elite would cost 50 Command to revive. It would still hurt, just not as much. As the heart of the game is pvp, and thus you are guaranteed to lose units if you play, getting the penalty of losing is crucial.

Another suggestion would be that crews automatically revive (current tiny buck cost +1) days. That is an elite/elite crew would automatically revive in six days. This system is very noob friendly. It would also force experienced players to have a larger "bench", and perhaps add more strategy about what crews to deploy.
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