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herezjohny Simple
Joined: 20 Jan 2013 Posts: 2 Location: United Kingdom
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Posted: Thu Sep 24, 2015 3:32 pm Post subject: Can i still play this?? |
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Hello, i played this game a while back and thought i would want to get back into it, having trouble signing into my account on it. Is this game still playable? |
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Dfenceking2 Elite

Joined: 29 Mar 2007 Posts: 2878 Location: Michigan USA
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Posted: Sat Sep 26, 2015 9:22 pm Post subject: |
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yes it is... i doubt you will get much enjoyment out of it a of late! _________________ Walts rival for being TW wannabe historian
you can be the best of the best at some thing, but if there is no one to rival you who cares???
D-Fence it the best Offense!!! |
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Mcclosley Simple
Joined: 03 May 2017 Posts: 1
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Posted: Wed May 10, 2017 10:59 pm Post subject: |
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Why because nobody is playing it anymore?
Last edited by Mcclosley on Tue Oct 10, 2017 4:58 am; edited 2 times in total |
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RoseThorn Site Admin

Joined: 28 Dec 2006 Posts: 864 Location: Somewhere over the Rainbow
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Posted: Tue May 23, 2017 8:10 am Post subject: |
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Monotony, there's no objectives/goals to work toward, cost/reward ratio is out of balance.
Costs have been inflated endgame (losing a single fight can break many players banks with the cost of the units lost). That coupled with a small reward (fp that nobody needs for the larger factions? TB amounts that are less than some players initial drop costs?)
No goals to work toward (many players are at "max level" -- xp gives them very little, factions don't need fp)
Monotony-- for PvP it's more of a waiting game (attack when people are offline), for PvE once you understand how the AI works it's pretty easy to manipulate it. _________________
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Cruxader Intermediate

Joined: 06 May 2008 Posts: 218 Location: Your hot sister's closet.
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Posted: Wed May 31, 2017 2:01 pm Post subject: |
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RoseThorn wrote: | Monotony, there's no objectives/goals to work toward, cost/reward ratio is out of balance.
Costs have been inflated endgame (losing a single fight can break many players banks with the cost of the units lost). That coupled with a small reward (fp that nobody needs for the larger factions? TB amounts that are less than some players initial drop costs?)
No goals to work toward (many players are at "max level" -- xp gives them very little, factions don't need fp)
Monotony-- for PvP it's more of a waiting game (attack when people are offline), for PvE once you understand how the AI works it's pretty easy to manipulate it. |
IE. Someone needs to sell the game so someone else can try to make it worth playing again.  _________________ Chuck Norris does not read the Drop-Shock wiki, he stares it down until he gets the information he wants. |
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BradleyMoore Simple
Joined: 07 Jul 2018 Posts: 1 Location: Austin
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Posted: Sat Jul 07, 2018 4:42 am Post subject: |
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Cruxader wrote: | IE. the obvious phenq side effects for someone needs to sell the game so someone else can try to make it worth playing again.  |
Yes, you're right. Marketing (successful) is the root of all successful developments. Unless a game is sellable, no author or developer would like to continue working on it. |
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Blough Simple
Joined: 08 Sep 2018 Posts: 1
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Posted: Sat Sep 15, 2018 2:59 am Post subject: |
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You never know. There's definitely potential in this game. Someone might know what to do with it. |
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mikkelkasper Simple
Joined: 29 Dec 2018 Posts: 1
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JesseTrahan Simple
Joined: 13 Jan 2019 Posts: 1 Location: Los Angeles
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Posted: Sun Jan 13, 2019 9:56 am Post subject: |
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Blough wrote: | You never know. There's definitely potential in this game. Someone give vigrx plus a try might know what to do with it. |
Yep, the game does have potential. I wish I had the required knowledge. I will surely contribute if crowdfunding is started. |
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