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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1144
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Posted: Wed Jan 29, 2014 11:57 am Post subject: Swarm rework |
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- Size reduced to 50
- HP set to 200%
- Recharge doubled
- +2~4 maxspeed (random to prevent range 11 dragging)
- Controlled speed set to max
- Swarm modifier replaced with random modifiers (each swarm unit is 'unique')
- Range set to 10/5/5 for ballistic/missile/energy
- Energy recharge set to 1
- Ballisic/missile damage doubled, energy damage trippled
- Each swarm unit given a random 20%/40% protection against a random weapon type
- Salvaged swarm units provide a random mod (weights can be assigned)
- OOB on dominus would remain disabled
Possible abuse: Use of BAIIIs
Possible cons: Triple energy damage + some modifier + some scenario = mega damage. Let us assume things like that will rarely happen.
Would turning swarm into a 'loot' hunt revive dominus?
Also any suggestion to counter any swarm trampling by simply dropping a BAIII army?
Last edited by khaibar on Thu Jan 30, 2014 2:39 am; edited 1 time in total |
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razzerblade Simple
Joined: 26 Feb 2008 Posts: 76 Location: Saginaw, MI
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Posted: Wed Jan 29, 2014 1:27 pm Post subject: |
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Also any suggestion to counter any swarm trampling by simply dropping a BAIII army?
Only thing i can think of is make it so you can't deploy Elite units?? _________________ Don't like my grammar?? too damn bad fool!! |
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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1144
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Posted: Thu Jan 30, 2014 2:37 am Post subject: |
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Nah I don't think banning units should be the solution.
This isn't a main issue... having a BAIII army means smaller firepower (if u go troll hp), someone else might join the fight and attack u. It's not that much of an abuse i guess..
Added random defence vs weapon types |
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ItsNick Intermediate
Joined: 23 Dec 2008 Posts: 357 Location: India
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Posted: Thu Jan 30, 2014 5:36 am Post subject: |
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no double recharge _________________ Signed Sealed and Delivered. |
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SpaceGhost Mentor
Joined: 07 Sep 2007 Posts: 57
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Posted: Thu Jan 30, 2014 10:58 pm Post subject: |
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Forget the swarm make it a bandit world bring back Fanatics!
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corclaork Council Member

Joined: 26 Aug 2008 Posts: 519 Location: The Mohawk Wasteland
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Posted: Fri Jan 31, 2014 4:07 pm Post subject: |
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the thing that has to be decided is if we want the type of play style that uses purely bandits to achieve things. thats what makes or breaks fanatics and the swarm. most people dont like playing that way thats why swarm was turned off in the first place, but in the void of players do we want to validate the use of bandits as an effective force multiplier? and the thing that people who support it should look at why it works for them now and think about what would happen if everyone effectively used them the same way. change the swarm or fanatics or bandits how you want but as long as people disagree on how they should be looked at not by individuals but by the community there will never be a perfect change. a big part of the issue is that one side refuses to put input into the conversation and throws a fit when things go the other way (as they have). when there is only silence, indifference is assumed. im not assuming sides just presenting the facts as i see them.
cor _________________ Contact Email: calaclark@gmail.com
in game name : corclark
Sacred_Tribune out in the wild. |
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