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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Tue Oct 22, 2013 10:23 pm Post subject: #Unnumbered - [Buff/Nerf] Rebalance/Reduce To-Hit Modifiers |
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Basicly I want to reduce anything that modifies To-hit by 2/3 and even then I'd do some more "balancing" so there aren't certains modifiers that just throws the To-hit scale off the charts. _________________ The person who will go to great lengths to fight boredom...
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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1144
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Posted: Wed Oct 23, 2013 2:54 am Post subject: |
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I'd be careful with any pvp related issues.
Ao1 caused a lot of rage quits due to the -1 to be hit given to commanders. When it was added, and when it was changed to 1 dodge.
Modifying mods or commands that affect to-hit (positive and negative) in the same way may not leave much of a difference for them, but don't forget the natural chance.
if EAing/WMing only turns a Guaranteed into a below average... expect a lot of [mama dog]ing |
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Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
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Posted: Wed Oct 23, 2013 6:52 am Post subject: |
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khaibar wrote: | I'd be careful with any pvp related issues.
Ao1 caused a lot of rage quits due to the -1 to be hit given to commanders. When it was added, and when it was changed to 1 dodge.
Modifying mods or commands that affect to-hit (positive and negative) in the same way may not leave much of a difference for them, but don't forget the natural chance.
if EAing/WMing only turns a Guaranteed into a below average... expect a lot of [mama dog]ing |
Yeah, should be careful BUT I suggest we try it out for a small period of time. We can always roll the change back if not well received. |
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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Wed Oct 23, 2013 12:33 pm Post subject: |
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My reasoning for this is that it literally takes 1-3 modifiers to destroy the scale in either direction... it causes a highly erratic to-hit system. _________________ The person who will go to great lengths to fight boredom...
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corclaork Council Member

Joined: 26 Aug 2008 Posts: 519 Location: The Mohawk Wasteland
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Posted: Wed Oct 23, 2013 12:38 pm Post subject: |
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support. a reduction across the board is a step towards a more simplified to-hit system. as another point to think on though you could base the bonus's given (both the positive and the negative) on how large their reach is. IE the stuff that gives quad wide stuff is much less than the individual stuff. with the current system tracking stations give a huge 3 level bonus to all faction units in the same quad, which despite being unable to move isn't capped and is one of the largest single sources of to hit with no drawbacks.
cor _________________ Contact Email: calaclark@gmail.com
in game name : corclark
Sacred_Tribune out in the wild. |
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Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
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Posted: Wed Oct 23, 2013 1:28 pm Post subject: |
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What about instead of an across the board cut making it a weighted average of the modifier instead?
Walterohdim _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Wed Oct 23, 2013 3:14 pm Post subject: |
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The formula you email me would be just the same as what I suggested only worded differently.
Unless there's a more logical suggestion this is what I purpose. _________________ The person who will go to great lengths to fight boredom...
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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Sun Jan 19, 2014 3:46 pm Post subject: |
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http://sourceforge.net/u/vanoi/dropshock/ci/cccd327ed49a0bb9b8eca0525db4653107215266/
That would be the first step I guess, global reduction has not been done yet except for the 2 Extreme cases of the SAM and SSM
All Default mechanics have been severely reduced, dodge has been completely removed changed to to-be-hit.
Text has been reworded from to-be-hit to dodge...
The Base level of To-hit has been decreased and movement's effects has been decreased.
I'll get to a full report once I'm done with the reductions. _________________ The person who will go to great lengths to fight boredom...
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RoseThorn Site Admin

Joined: 28 Dec 2006 Posts: 864 Location: Somewhere over the Rainbow
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Posted: Tue Jan 21, 2014 6:45 am Post subject: |
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I've already spoken to Vanoi about this and he knows I am on board.
I support, however it should be stated on the update page that this is a trial, and if it is wholeheartedly disliked it will be reverted back to the original code.
~Rose _________________
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