FAQFAQ   SearchSearch   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

#119 - [Buff/Nerf] Make Heavy Missile Turret Int (Approved)

 
Post new topic   Reply to topic    Drop Shock Forum Index -> Player Council - Closed Tickets
View previous topic :: View next topic  
Author Message
khaibar
Advanced


Joined: 14 Dec 2007
Posts: 1141

PostPosted: Tue Oct 15, 2013 12:52 am    Post subject: #119 - [Buff/Nerf] Make Heavy Missile Turret Int (Approved) Reply with quote

https://sourceforge.net/p/dropshock/tickets/119/

https://sourceforge.net/u/osbar/dropshock/ci/6d12e54c35c45ae89c0fa89476ddb77512503055/

Weak damage (14) high range (7 -> 14), I believe this building can be degraded to inter to be deployed on inf without breaking anything[/quote]
Back to top
View user's profile Send private message
Dark Leth
Council Member


Joined: 05 Jul 2005
Posts: 1498

PostPosted: Tue Oct 15, 2013 7:09 pm    Post subject: Reply with quote

Lets give it a shot.
Back to top
View user's profile Send private message
ParalyzeD
Intermediate


Joined: 16 Mar 2009
Posts: 461

PostPosted: Thu Oct 17, 2013 6:35 am    Post subject: Reply with quote

theres a significant problem with changing complexity of buildable units such as the heavy missile turret
by changing it from adv to int, sure you might have made it more fit for it's class, but it might also make those who own these construx worth less

something to consider
_________________
IGN : eV
Back to top
View user's profile Send private message
Vanoi
Site Admin


Joined: 25 Aug 2005
Posts: 1403
Location: Avoiding You (The Void)

PostPosted: Sat Oct 19, 2013 8:22 pm    Post subject: Reply with quote

eV has similar opinion to me... changing Advance to Elite is easy 'cause they are basicly the same except Elite is slightly more restricting...

Changing Advance to Int (You only get 1 Advance per pack remember) is different.

Though I do agree that they are in the wrong complexity so I give this my slight vote to Yes.
_________________
The person who will go to great lengths to fight boredom...
Back to top
View user's profile Send private message Send e-mail MSN Messenger
corclaork
Council Member


Joined: 26 Aug 2008
Posts: 518
Location: The Mohawk Wasteland

PostPosted: Sat Oct 19, 2013 8:25 pm    Post subject: Reply with quote

support the chance. while it will effect the strux values of the turret its not as large as say changing the value of unit or mod strux because you only need 10 to obtain the maximum efficiency out of them.

cor
_________________
"hit or be hit"

in game name : corclark
Back to top
View user's profile Send private message
Vanoi
Site Admin


Joined: 25 Aug 2005
Posts: 1403
Location: Avoiding You (The Void)

PostPosted: Sun Oct 20, 2013 12:20 am    Post subject: Reply with quote

But you do remember that you have to do more than just modify one file for complexity changes right?
_________________
The person who will go to great lengths to fight boredom...
Back to top
View user's profile Send private message Send e-mail MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Drop Shock Forum Index -> Player Council - Closed Tickets All times are GMT - 7 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group