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#113 - [Buff] Bowman Meka

 
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Sun Oct 06, 2013 1:07 am    Post subject: #113 - [Buff] Bowman Meka Reply with quote

If there's anything we've learned is that you can't fix something with just 1 update.

So this is the first in a series of minor simple unit tweaks to end the static takaji armies on inf

The concept is this:
Takaji has extra hp and more damage but less range
Bowman has slightly less hp and less damage but more range

So it's the classic damage vs range dilema


Bowman boost:
- +1 controlled/max speed (4->5; to prevent takajis from simply approaching them and overcoming the range difference)
- Added missile weapons receive + 1 range
- Added missile weapons loose 1 damage (to keep things fair, if takaji wants to get range 10, guided missiles needs to be added which costs damage and slot)

https://sourceforge.net/p/dropshock/tickets/113/
https://sourceforge.net/u/osbar/dropshock/ci/2dc5bef857c01e58da8af9cc57c41b04c7c819ce/
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Dark Leth
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PostPosted: Mon Oct 07, 2013 1:11 pm    Post subject: Reply with quote

Seems reasonable.
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ParalyzeD
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PostPosted: Mon Oct 14, 2013 7:54 pm    Post subject: Reply with quote

aye
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corclaork
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PostPosted: Tue Oct 15, 2013 9:03 am    Post subject: Reply with quote

support

cor
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Walterohdim
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PostPosted: Sun Oct 20, 2013 6:11 pm    Post subject: Reply with quote

support
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