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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1141
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corclaork Council Member

Joined: 26 Aug 2008 Posts: 519 Location: The Mohawk Wasteland
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Posted: Sat Oct 05, 2013 2:04 pm Post subject: |
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support.
cor _________________ Contact Email: calaclark@gmail.com
in game name : corclark
Sacred_Tribune out in the wild. |
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Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
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Posted: Sat Oct 05, 2013 7:22 pm Post subject: |
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Why would nodes pay out credits? I don't understand the purpose behind this.
So I vote no unless someone can convince me why they should.
Walterohdim _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1141
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Posted: Sat Oct 05, 2013 11:43 pm Post subject: |
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I made it credits because there is no credit income ingame (except headquarters) and konu relics already give out a lot of command so it was something 'new'
it can be changed into command like some requested (poll has a tie) but i think credits is better. Making it ore would be weird...
Also credit is cheap, u can give them per turn in 'numbers' without breaking economy
If you're asking about why nodes should pay in general, it's another incentive that hopefully would get people to get nodes. If not for the fp then for resources |
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Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
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Posted: Mon Oct 07, 2013 1:11 pm Post subject: |
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We can try it for a bit and see how the community likes it. It doesn't appear imminently game breaking. |
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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Sat Oct 12, 2013 7:04 am Post subject: |
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Personally, with the level of activity all this really does is make a select few richer. _________________ The person who will go to great lengths to fight boredom...
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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1141
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Posted: Sat Oct 12, 2013 7:14 am Post subject: |
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I believe that applies to mortum as well
I am trying to create incentive, if ur faction does not need fps then drop and get the credits/tbs. They are not game breaking amounts. If I am not mistaken Mortum gives up to 64 tbs per day (4 nodes, 2 payouts) and 48 tbs on average (2 factions holding 2 nodes each). The resources that would be given here are very minor to that. Except maybe the super node on horizon.
This update will (hopefully) encourage noding for personal profit without expanding the rich-poor gap. Holding 4 nodes the entire cycle + bonus at horizon doesn't even scale to a day at Mortum |
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ParalyzeD Intermediate
Joined: 16 Mar 2009 Posts: 461
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Posted: Mon Oct 14, 2013 7:54 pm Post subject: |
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I dont like the idea of giving more passive rewards to faction nodes (even if the amounts are so minor)
If anything, the rewards should be active, (like when a base is taken) _________________ IGN : eV |
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