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Wakka Intermediate

Joined: 24 Jan 2013 Posts: 131
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Posted: Sat May 18, 2013 9:16 am Post subject: #100 - [Bug Fix] Faction Specific Armor/Shield (Added) |
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https://sourceforge.net/p/dropshock/tickets/100/
Yay 100.
Things like resupply depots and command armour repair are now faction specific (so enemies can't stack on you and get stuff).
Thanks to Vanoi for doing this.
Support. |
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Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
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Posted: Sat May 18, 2013 10:29 am Post subject: |
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Is this going to keep us from using Red peoples Acti Rechargers?
Oh well I still SUPPORT.
Walterohdim  _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
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Trerro Council Member

Joined: 11 Mar 2008 Posts: 1351
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Posted: Sat May 18, 2013 11:22 am Post subject: |
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As amusing as this bug is... yeah, it needs to go. Support. _________________
trumpetguy wrote: | And if you double-integrate a BAIII does it become a BAV? |
RoseThorn wrote: | Trade chat makes me think everyone is a Moogle... Saying noob instead of "Kupo" |
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krisjaniz Mentor
Joined: 17 May 2009 Posts: 471
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Posted: Sat May 18, 2013 1:48 pm Post subject: |
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Bad Vanoi shutting out allies. _________________
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Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
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Posted: Sat May 18, 2013 2:19 pm Post subject: |
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Aye. |
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corclaork Council Member

Joined: 26 Aug 2008 Posts: 519 Location: The Mohawk Wasteland
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Posted: Sat May 18, 2013 4:30 pm Post subject: |
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Support.
Cor _________________ Contact Email: calaclark@gmail.com
in game name : corclark
Sacred_Tribune out in the wild. |
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Frizz Site Admin

Joined: 10 Jun 2005 Posts: 3814
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Posted: Sun Jun 02, 2013 9:17 am Post subject: |
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Added,
_f _________________
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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Frizz Site Admin

Joined: 10 Jun 2005 Posts: 3814
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Posted: Sun Jun 30, 2013 11:23 am Post subject: |
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Added,
_f _________________
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