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#94 - [Feature] Simples only planet - Archeron(Rejected)
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Wakka
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Joined: 24 Jan 2013
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PostPosted: Fri May 03, 2013 12:35 pm    Post subject: Reply with quote

Yes vote
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Wakka
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PostPosted: Sat May 04, 2013 3:09 am    Post subject: Reply with quote

Woops misread, sorry, no support, personally I see it better off on Hellion
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corclaork
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PostPosted: Sat May 04, 2013 4:24 pm    Post subject: Reply with quote

yes to a simples only planet.

cor
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Wakka
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PostPosted: Tue May 14, 2013 11:53 am    Post subject: Reply with quote

Support, thus approving.
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Vanoi
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PostPosted: Mon Jun 03, 2013 12:59 pm    Post subject: Reply with quote

process_map.php has a syntax error

--

Your for loops are giving 1 extra mod 'cause you're starting at 0 thus 31 mods or 11 mods.

--

process_map.php line 894. Why is the $pay_out = 50; in the i value for loop

--

Code:
if (fmod($planet_thisturn,720) == 0) {


Code will never trigger 'cause it's on an else of 360 and if you can divide by 720... you can divide by 360... simple math.

Code:
if (fmod($planet_thisturn,360) == 0) {


--

Code:
if ($planetid == 10) { $allbandits = getxmldata("bandits_relic"); }


Why are you modifying the Bandit Spawns of Mortum when this is a Acheron change?
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ParalyzeD
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PostPosted: Tue Jun 04, 2013 9:58 am    Post subject: Reply with quote

addressed all of the corrections Vanoi pointed out

except for the following:
Vanoi wrote:


Code:
if (fmod($planet_thisturn,720) == 0) {


Code will never trigger 'cause it's on an else of 360 and if you can divide by 720... you can divide by 360... simple math.

Code:
if (fmod($planet_thisturn,360) == 0) {




not sure where the problem is for this one, as they the fmod checks are inside different loops, or am i missing something here Confused
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Vanoi
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PostPosted: Tue Jun 04, 2013 10:50 am    Post subject: Reply with quote

Ignore that. I misread.
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Frizz
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PostPosted: Sat Sep 21, 2013 3:23 pm    Post subject: Reply with quote

Completed via Khai's ticket for Infernus.

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