FAQFAQ   SearchSearch   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

#69 - [Tweak] Various Unit Tweaks (NOT APPROVED)

 
Post new topic   Reply to topic    Drop Shock Forum Index -> Player Council - Closed Tickets
View previous topic :: View next topic  
Author Message
BiWinning
Simple


Joined: 10 May 2011
Posts: 66

PostPosted: Sun Feb 24, 2013 12:33 pm    Post subject: #69 - [Tweak] Various Unit Tweaks (NOT APPROVED) Reply with quote

https://sourceforge.net/p/dropshock/tickets/69/

Whirlwind Meka:

-all added weapons receive +2 damage

Beast Meka:
- Added X-Variant
- X-Var: Acti that gives +75% exp for all bandits killed in the turn it was activated in (CD: 6), +2 Max Speed, +2 Controlled Speed, +1 range on all weapons

Ares Meka:
- -1 Recharge effect replaced with +1 range effect

Lightfoot Meka:
- Base shields increased by 10

Pirata Meka:
- Base shields increased by 10
- Controlled speed is permanently set to 4

Supernova Meka:
- Base shields increased by 10

Battle Axe Meka I:
- Base armor set to 100

Leopard Assault Tank:
- +2 controlled speed

Battle Axe Meka II:
- Third base weapon added

Punisher Cannon:
- Range increased to 3

Neptune Seige Cannon:
- Ammo increased by 15

Jabberwock Meka:
- Base shields increase to 40
- Controlled speed increase to 3
- Base weapons damage increase to 12
- Base weapons range increased to 4
- Base weapons recharge decreased to 1
- All missile weapons on unit receive +1 range
Back to top
View user's profile Send private message
RoseThorn
Site Admin


Joined: 28 Dec 2006
Posts: 864
Location: Somewhere over the Rainbow

PostPosted: Sun Feb 24, 2013 1:09 pm    Post subject: Reply with quote

I'm posting my thoughts here as this isn't in the suggestions forum...

Beast changes-- overpowered. The acti is fine, that is just a small little bonus-- but the speed and the range is too much in my opinion-- makes it so all other training units become useless, as that will be able to take on anything.

The reason the Beast of all things got the xp boost was because it was a low powered, never used unit. It gets used enough now that it doesn't need a buff like that.

Whirlwind--
I like it

Ares--
Not sure about this one, I'll give it a meh.

Lightfoot--
I support this one, I don't see the LF used much anymore in solo or squad pvp, it has in my opinion been overshadowed by other units

Pirata--
Not sure-- explain permanently set to 4? What about Roadrunner, Ao1, commands, etc.?

Supernova--
Also meh about this one-- I always thought that the BL should be better shielded, whereas the SN should be more of a harder-hitting unit

BAI--
I don't like it, as it takes away from the BAII. I would rather see more damage/weapon buffs, or something similar

Leo--
We just got it Ameka, lets give it a little longer to see how it works out?"

BAII--
I would with something entirely different for the BAII. Considering the current BA and BAIII abilities/stats, I would like to see something unique added to the BAII. Perhaps once every 10 turns or something it would get a -damage acti to stack on top of its current damage reduction, or overpowering damage reduce-- once every 10 turns all def. mods get multiplied by 1.5... just something unique

Punisher--
Oh yes. Definately the way to buff it

Neptune--
I honestly like it the way it is-- I use the neptune all the time, I like it better than incursion. 1 more damage, and less affected by outside modifiers like mstgt


Jabberwock
I'll let others go after this one, but I think that is too big of a buff to happen all at once




~Rose
_________________
Back to top
View user's profile Send private message MSN Messenger
krisjaniz
Mentor


Joined: 17 May 2009
Posts: 471

PostPosted: Thu Feb 28, 2013 2:55 am    Post subject: Reply with quote

This absolutely has to be split up into individual units for voting to work. NEY to a bulk change like this.
_________________
Back to top
View user's profile Send private message
Slayer_666
Council Member


Joined: 20 Dec 2012
Posts: 226

PostPosted: Thu Feb 28, 2013 2:57 am    Post subject: Reply with quote

I don't like some of the updates these need to be separate.


Slayer
Back to top
View user's profile Send private message
Walterohdim
Site Admin


Joined: 15 Jun 2006
Posts: 1629
Location: Somewhere with lots of doors

PostPosted: Sat Mar 02, 2013 6:05 pm    Post subject: Reply with quote

I also feel this needs to be split up into individual suggestions before I will vote on it.

Walterohdim
_________________
Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck

Back to top
View user's profile Send private message Visit poster's website
Dark Leth
Council Member


Joined: 05 Jul 2005
Posts: 1498

PostPosted: Sat Mar 02, 2013 8:42 pm    Post subject: Reply with quote

Separate tickets, aye.
Back to top
View user's profile Send private message
Frizz
Site Admin


Joined: 10 Jun 2005
Posts: 3814

PostPosted: Sun Mar 03, 2013 9:44 am    Post subject: Reply with quote

5 Nay votes.

Separate tickets (or grouping the more popular ideas) would be the way to go.

_f
_________________

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Drop Shock Forum Index -> Player Council - Closed Tickets All times are GMT - 7 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group