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Haloguy48's Ideas, ITS GODZILLA! OfficialTrailerReleaseUnit
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do you like my ideas?
yes
29%
 29%  [ 23 ]
yes, but needs changes
43%
 43%  [ 34 ]
no, its just plain bad
11%
 11%  [ 9 ]
unblalanced
16%
 16%  [ 13 ]
Total Votes : 79

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haloguy48
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PostPosted: Fri May 25, 2007 3:30 pm    Post subject: Reply with quote

Lagged quad post
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Last edited by haloguy48 on Fri May 25, 2007 3:41 pm; edited 1 time in total
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haloguy48
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PostPosted: Fri May 25, 2007 3:30 pm    Post subject: Reply with quote

Quad post deleted
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822


Last edited by haloguy48 on Fri May 25, 2007 3:43 pm; edited 1 time in total
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haloguy48
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PostPosted: Sun Jun 10, 2007 1:16 pm    Post subject: Reply with quote

and yet the list keeps going, and going, and going Twisted Evil




only 1 per army
Bandit____(needs a name) simp
Sheilds:20
armour:40
Speed:3
Max speed:5
Weps:
Energy range:3 damage:5 recharge:2
Energy range:3 damage:5 recharge:2
ballistic range:7 damage:3 ammo:20
ballistic range:7 damage:3 ammo:20
Missile range:7 damage:4 ammo:10
Missile range:7 damage:4 ammo:10

The msot simplified of the simplified dread unit, it is best used among the noobs for the only backup that will be needed.

*this unit does +2 damage to bandits
*this unit has a chance to hit +1 gunnery level
*this unit has a chance to hit criticals more often +1
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Aura_of_Darkness
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PostPosted: Tue Jun 12, 2007 3:57 am    Post subject: Reply with quote

haloguy48 wrote:
and yet the list keeps going, and going, and going Twisted Evil


wtf.

Lol. Don't like the last one.
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haloguy48
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PostPosted: Thu Jun 14, 2007 5:30 pm    Post subject: Reply with quote

(DBC) Spider meka ADV
Sheilds 45 R/3
Armor 45
Speed: 3
Max speed 5
Weps:

Energy: range:4 Damage:5 Recharge:3
Energy: range:4 Damage:5 Recharge:3


*when this unit hits a target the target loses 2 controled and max speed for 3 turns
*This unit cannot have any other weapon mods place on it
*this unit is uneffected by commands from enemy commander
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822


Last edited by haloguy48 on Thu Jun 14, 2007 6:21 pm; edited 3 times in total
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darren
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Joined: 21 Dec 2006
Posts: 125
Location: Somewhere thinking of my location.

PostPosted: Thu Jun 14, 2007 5:59 pm    Post subject: Reply with quote


Spider Meka. Drawings aren't too good. If anyone else wants drawings of vehicles, I'll do it for a small fee. (depending on what you want it to look like.)
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Pie_Masta
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PostPosted: Thu Jun 14, 2007 6:05 pm    Post subject: Reply with quote

1RON IS BETTER! HE WILL DO IT FOR FREE!!!11!!
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haloguy48
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PostPosted: Thu Jun 14, 2007 6:20 pm    Post subject: Reply with quote

Pie_Masta wrote:
1RON IS BETTER! HE WILL DO IT FOR FREE!!!11!!



So? i got command 2 waste. why not put it 2 godo use? Twisted Evil
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darren
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PostPosted: Fri Jun 15, 2007 5:46 pm    Post subject: Reply with quote

We are strengthening ties between PoD and PGF Very Happy frankly I hope we will be not warring anymore XP
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haloguy48
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PostPosted: Sat Jun 16, 2007 7:09 am    Post subject: Reply with quote

This thread will keep going, and going, and going, and going, and going, and going,...etc etc etc........etc Twisted Evil


ANYWAYS,


Simple LE bomb simp
Sheilds:20 R/1
Armor:9
Speed:0
Max speed:8
Weps:

Ballistic: range:0 damage:5 Ammo:1

*this unit gains a bonus to dodge (1 gunnery level)
*this unit kills itself when it uses its ballistic weapon
*this unit deals 10 damage to everything in a 1 sector area
*this unit cannot have weapon mods place on it
*this unit can only have 1 mod slot and no D var
*crew never dies

Smart LE Bomb INTER
Sheilds:30 R/1
Armor:18
Speed:0
Max speed:7
Weps:
Ballistic: range:0 Damage:10 Ammo:1
*this unit gains a bonus to dodge (1 gunnery level)
*this unit kills itself when it uses its ballistic weapon
*this unit deals 20 damage to everything in a 1 sector area
*this unit cannot have weapon mods place on it
*this unit can only have 1 mod slot and no D var
*crew never dies

Complex LE Bomb ADV
Sheilds:40 R/1
Armor:27
Speed:0
Max speed:6
Wep:
Ballistic: range:0 Damage:20 Ammo:1

*this unit gains a bonus to dodge (1 gunnery level)
*this unit kills itself when it uses its ballistic weapon
*this unit deals 30 damage to everything in a 1 sector area
*this unit cannot have weapon mods place on it
*this unit can only have 1 mod slot and no D var
*crew never dies
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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PostPosted: Thu Jun 28, 2007 12:41 pm    Post subject: Reply with quote

hey hey lookie a new idea!

Freeze Turret ADV

Sheild 40 R/5
armor 40
Power gen 0
Power 10
weps

Energy range:5 Damage:10 recharge:2

*when this building hits a unit it slows that unit down by 2 max speedand 2 reg speed
*if this building misses the recharge is 5 until next volley
*this building takes 10 less damage

Flame Turret ADV
Sheild 50 R/5
Armor 20
Pwer gen0
power(?)[Explained below]
Wep

Missile Range:4 Damage:20+(?) Ammo:900

*if this building hits a unit the unit suffers 0-10 damage forthe next 3 turns
*the closer to the sun the lower the recharge and more damage.

planet name-damage-power needed
wulf-+7-2
Aldus-+6-2
Konu-+5-5
taris/riona-+4-5
Hadeas-+3-7
Hellion/Infurnus-+2-8

Thunder turret ADV
Sheilds 100 R/20
armor 20
power 20
power gen 15
weps

Ballistic Range:8 damage:20 ammo:190

*when this building hits a unit that unit loses 10 sheilds for the next 3 turns
*OR if it has no sheilds the chance to hit a critical is increased to 30% ,even if the unit has +50% armor, for 4 turns.
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http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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PostPosted: Sun Jul 01, 2007 4:18 pm    Post subject: Reply with quote

Thank u all who have viewed this thread has got 5000 views! know only if you post just as much! comments are taken and put into thought
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haloguy48
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PostPosted: Sun Jul 01, 2007 7:19 pm    Post subject: Reply with quote

Bandit Ballistic ammo INTER
+5damge
-50%ammo
-1 range


Bandit energy modifer ADV
+10 damage
+2recharge
-2range

Bandit suiside missiles INTER
+4 damage
-10sheilds
-5armor

Explosive rounds INTER
(ballistic)
+5 damage
-10 armor

Energy booster SIMP
+2 damage
-1recharge
-2range

Bouncing bullets ADV
(ballistic)
-3 damage
+1 range
+10 ammo

Bandit ballistic improvment ???
+3 damage
-20sheilds
+2 sheilds

Bandit Minigun ADV:twisted:
Wep:
Ballistic Range 7 damage 2 Ammo 200

*this mod fires a random number of bullets per turn(1-30)
*no damage modications can be added

Dragon breath (mod)ADV
(energy)
+9 damage
+2 range
+3 recharge


Dragon Breath(weapon mod)ADV
Weps:
Energy range 5 Damage 30 Recharge 4

*recharge mods/commands/factionRanks/merits do not effect this mod
*damage mods are destroyed after deployment and effects are doubled for this weapon ONLY


Rawr............post a comment or i will have 2 test my dragons breath(weapon) on you!
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haloguy48
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PostPosted: Wed Aug 29, 2007 2:26 pm    Post subject: Reply with quote

god im like a bad itch, i just doutn stop and keep comin back with more. Twisted Evil


Hellrasier meka ADV
Sheilds 30 R/1
armor 70 R/1
Speed 2
Max speed 3
Weps
Energy Range-5 Damage-7 recharge-3
Ballistic range-6 Damage-6 Ammo-15
Ballistic Range-6 Damage-6 Ammo-15
Missile Range-1 Damage-14 ammo-5

*when this units sheilds hit 1 this unit gains +3 max speed and +2 speed
*this unit cannot have any speed mods placed onto it
*this unit is harder to hit (2 gunnery levels)

Warthog INTER
Sheilds 10 R/2
Armor 6
Speed 0
max speed 2
Weps
Ballistic Range 3 Damage 5 Ammo 20

*each turn this unit moves this units speed adds 2 onto it (EX at bottom)
*this unit is hard to hit (1Gunnery lvl)
*this unit cannot recive speed enhancements at all

Turn 1, 2 speed Starts moving
Turn 2, 4 speed is still moving
so on unitl
..........Turn 5, 10 speed still moving
Turn 6, 10 speed still moving, reaches max moving will travel at 10 untill stops then restarts


Hailstorm meka ADV
Sheilds 150 R/20
Armor 30
Speed 0
Max speed 3
Weps
Ballistic Range 5 damage 20 ammo 10
Ballistic Range 10 damage 4 ammo 20|
Ballistic Range 10 damage 4 ammo 20|
Ballistic Range 10 damage 4 ammo 20|\-------
Ballistic Range 10 damage 4 ammo 20|--------8 total/32 damage
Ballistic Range 10 damage 4 ammo 20| /-------
Ballistic Range 10 damage 4 ammo 20|
Ballistic Range 10 damage 4 ammo 20|
Ballistic Range 10 damage 4 ammo 20|

*This unit cannot fire while moving
*this unit cannot recive any weapon inprovements
*you must wait 1 turn before fireing
*this unit gains 1 ammo every other 2 turns
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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PostPosted: Fri Aug 31, 2007 6:11 pm    Post subject: Reply with quote

Knight meka SIMP
Sheild 20 R/3
armor 10
speed 4
max speed 5
Weps:
Ballistic range-4 damage-5 ammo-20
energy range-1 damage-3 recharge-2
energy range-1 damage-3 recharge-2

*this unit takes 1 less damage every other hit

Warrior meka INTER
sheilds 40 E/6
Armor 20
speed 5
max speed 5
weps:
Energy range-0 damage-12 recharge-3
Missile range-3 damage-4 ammo-13
Missile range-2 damage-5 ammo-11

*this unit takes 3 less damage every other turn


Hero meka ADV
Sheilds 80 R/8
Armour 40
speed 3
max speed 3
weps
missile range-2 damage-5 ammo-20
energy range 3 damage-13 recharge-3
ballistic range 5 damage 15 ammo 12

*TOGGLE ON/OFF*
*this unit sacrifces fireing all weapons and rebounds all the opponets attack double the power back (4 turn cooldown)
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822


Last edited by haloguy48 on Tue Sep 04, 2007 10:43 am; edited 1 time in total
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