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Haloguy48's Ideas, ITS GODZILLA! OfficialTrailerReleaseUnit
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do you like my ideas?
yes
29%
 29%  [ 23 ]
yes, but needs changes
43%
 43%  [ 34 ]
no, its just plain bad
11%
 11%  [ 9 ]
unblalanced
16%
 16%  [ 13 ]
Total Votes : 79

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wannabe121
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Joined: 29 Jun 2006
Posts: 1502
Location: Estados Unidos, Indiana

PostPosted: Sat Jan 20, 2007 5:52 pm    Post subject: Reply with quote

May I suggest using Vanoi's code for your units? I'm kinda used to it now, and plain text sorta hurts my eyes now... -puts on shades- Cool Much better.
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Dogg1000 wrote:
olla wrote:
... Much better than nukes, that's too North Korean IMHO.
If these nukes are north korean, implement them anyway. They wont get 3 squares before tripping on a rock and turning into salvage.
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Tue Feb 06, 2007 12:12 pm    Post subject: Reply with quote

Vaoni's code? If i learn to use it I will but till then i guess ur outa luck.. And i dount know the code anyways.

It's time for.... Making Random Stuff Hour!

Freeze Meka ADV

Sheilds 24 R/5
Armour 17
Speed 4
Max Speed 5
Weps

Energy Range- 3 Damage- 10 Recharge- 2
Energy Range- 2 Damage- 14 Recharge- 4
Energy Range- 3 Damage- 10 Recharge- 2
Missile Range- 5 Damage- 0 Ammo-INF

*If this unit's Missile hit's a target the target loses 4 speed to max and 5 to Controlled

*This unit's Missile attack cannot me effected by mod's, Varient's, Command's or Merits

RFM- Made becuse of the weather outside and how dang cold it is!


Anti Shock meka Simp

Sheilds 45 R/1
Armour 4
Speed 3
Max speed 5
Weps NONE

* this unit take's 3 unit's Deployment shock (randomizes) and lose's 15 sheilds for each unit it takes There deployment shock from

RFM- I hate deployment shock.


Anti Shock Meka 2 INTER

Sheilds 100 R/5
Armour 30
Speed 5
Max Speed 6
weps NONE

* this unit can take 5 unit's Deployment shock but lose's 20 sheilds for each unit it take's deployment shock from

RFM- Same one as above.. Twisted Evil

Deployment Shock Absorber ADV

Sheilds 200 R/7
Armour 50
Speed 1
Max Speed 5
Weps NONE

*This unit take's all unit's deployment shock but for every shock it absorb's from other unit's this unit loses 10 sheilds.

RFM- same as others

:for all anti deployment shock's above: They cannot have any mods place on them


Shock catcher ADV Building

Sheilds 250 R/10
Armour 100
Power Use 15
Power Gen 0
Weps NONE

*This building takes 20 sheild damage for each unit that recives shock damage by droping to a base that has this building with it.

*if this buildings runs out of sheilds and another unit drop's this unit takes 30 damage to armour per unit that dropped

RFM- we need to stop the evil deployment shock!! Twisted Evil
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http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Sun Feb 11, 2007 10:15 am    Post subject: Reply with quote

More Stuff from halo's brain...


Sure Hit Meka ADV

Sheilds 100 R/8
Armour 60
Speed 4
Max speed 5
Wep's

1Energy Range-4 Damage-20 Recharge-3
2Energy Range 2 Damage-17 Recharge-1
3Energy Range-5 Damage-3 Rechage-1

*this unit has a better chance to hit (2Gunnery lvls)
*If energy wepon 3 hit's a target the target loses 25% armour
*Wepon3 cannot recive improvments from mod's or merit's

RFM- just want to beat those BA's and BAII to a pulp with easy kills

Wolf Meka ADV
Sheilds 20 R/15
Armour 20 R/3
Speed 9
Max speed 9
Weps
Energy- Range-0 Damage- 25 Recharge- 2
Ballistic- Range-1 Damage-5 Ammo- INF
Ballistic- Range-1 Damage-5 Ammo- INF
Energy- Range-0 Damage-25 Recharge-2

*this unit ignores Merit's,varient's, and mod's and treats the unit as if it had none.
*This unit has a better chance to hit (1 gunnery)
*This unit cannot have any damage inhancement's equiped

RFM- i get tired of inhancments placed on or already on a meka,tank,ETC so created this

Thunder meka ADV
Sheilds 70 R/20
Armour 5
Speed 3
Max speed 4
Weps

Energy Range 4 Damage 50 Recharge 4
Energy Range 4 Damage 5 Recharge 2
Ballistic Range 6 Damage 0 Ammo- INF


*if this unit's Ballistic hit the target loses sheild regen and 3 speed/max speed for 3 turns
*this unit is easyer to hit (1 gunnery lvl)
*this unit take's only half the damage per weapon hit
*this unit has a 10% chance to knock out the targets total movment or weapons for 3 turns if the Ballistic hit's

RFM- bored, thouht of an idea of lil buger's doing hit and run attacks on you and jsut shocking there engine a little to much

More to come

Good?OK?Bad? on anything post your comment's i read every single comment and I will try to change whatever it is if I think it need's correcting so just tell me what it is. Cool
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822


Last edited by haloguy48 on Sun Feb 11, 2007 1:46 pm; edited 1 time in total
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PzAz04Maus
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Joined: 20 Oct 2006
Posts: 382
Location: Halo 04

PostPosted: Sun Feb 11, 2007 1:37 pm    Post subject: Reply with quote

the Thunder Mech seems a bit overpowered with the whole 50% of all damage. At least tone it down to 25%, or at the worst, 10% of all damage
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Sun Feb 11, 2007 1:46 pm    Post subject: Reply with quote

Yah i didnt know what the percentage should be so i picked a random number. Embarassed . fixed it
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http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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sergey
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Joined: 14 Feb 2007
Posts: 1
Location: 584 melisa lane

PostPosted: Wed Feb 14, 2007 4:57 pm    Post subject: Reply with quote

[quote="haloguy48"]Sha kahr Units! Shocked Twisted Evil Shocked


Sha Kahr main battle tank ADV

Sheilds: 50 R/10
Armour: 100
max speed: 9
Speed: 6
Weps-

Energy Range-7 Damage-30 Recharge-3
Missile Range- 5 Damage-5 Ammo- 9
Ballistic Range-6 Damage-10 Ammo-50

Reason for making- bored and thought of it out of the top of my mind

Sha Kahr Protector Scout INTER

Sheilds: 20 R/2
Armour:5
Max speed: 12
Speed:2
Weps-
Energy Range 3 Damage-50 Recharge-10

*if this unit fires a weapon, This unit's max speed and speed is a max of 4 for 4 turns

Reason for makeing: thought of the Sha Khar Protector Laser On wheels and downgraded to fit a scout

Sha Kahr "base killer" ADV Laughing

Sheilds: 2 R/2
Armour: 230
Max speed: 3
Speed:1
Weps-
Energy Range-5 Damage-25 Recharge- 4
Energy Range-5 Damage-25 Recharge- 4
Energy Range-0 Damage-100 Recharge-5
Missile Range-5 Damage-30 Ammo-10
Ballistic Range-10 Damage-50 Ammo-3

*this unit cannot have any ballistic inmpovments
*uneffected by Sheild mods
*Energy wepons can only recive damage inmprovements
*this unit can have up to 5 max and reg speed
*this unit is harder to hit 1 gunnery lvl
*when destroyed, crew neaver survives

Reason for making- Remake of the dreadnaught meka made into sha kahr likeings....and a little of a high powered katana meka.

Sha Kahr Brawler meka ADV

Sheilds:200 R/10
Armour 50
Max Speed:6
Speed:6

Energy Range-0 Damage-50 Recharge-1
Energy Range-0 Damage-50 Recharge-1

Reason of making:A Sha khar got there greedy hands on a katana and decked it out Laughing

Is it Good? Bad? Ok? post why and what to change andi prob most liklly will!.......if i think it'd fit the design of what i though of it atlease Laughing[/quote] Shocked Very Happy Laughing
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Wed Feb 14, 2007 5:47 pm    Post subject: Reply with quote

Rolling Eyes you Quoted wrong Rolling Eyes
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http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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PostPosted: Tue Mar 27, 2007 6:01 pm    Post subject: Reply with quote

O noes im back on track! after my loooooooooonnnnngggggg break i have finally came back to unit makeing. im just doing one to get back into the habit of it.




Feild cannon- ADV unit

Sheilds-0 R/0
Armour-500- R/10
speed-1
Max speed-5
Weapons:

Ballistic Range-10 Damage-40 Ammo-10
Ballistic Range-3 Damage-4 ammo-INF
Ballistic Range-3 Damage-4 ammo-INF
Ballistic Range-3 Damage-4 ammo-INF
Ballistic Range-3 Damage-4 ammo-INF

Description: one of the old cannons used in one to many attacks has 4 guaridan mekas that guard it, has large rangwe with splash damage but low ammo count

*this unit deals spash damage to every unit 1 square around the target unit allied or not
*this unit recives a bounus to hit if it didnt move last turn 3 gunnery lvls
*this unit recives a bounus to miss if it moved last turned 3 gunnery lvls
*When this unit loses 100 armour ONE 3 range ballistic weapon is lost
*the main fireing cannon(the one that deals 40 damage) cannot recive range mods but can recive damage mods.

X varient- Loses 4 ballistic support mekas and main cannon is know 15 range, 90 damage, 1 ammo Recives a large penalty to hit if moved within 2 turns ago (6 gunnery lvls) Recives a huge chance to hit if it hasnt moved within 5 turns (6 gunnery lvls)


P.S my creation for X varient makes it a monster hehe Shocked Posting is good by the way. *revives his creations from the graves*
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http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Thu Mar 29, 2007 6:57 pm    Post subject: Reply with quote

noes he is back once more with the useless unit post!

WARNING: Everything here is totally random and may cause voice pains



Army guy SIMP
Sheilds: 100 R/100
Armour:1/2
Speed: .002
Max speed: 1
Weps

Ballistic: Range 1 Damage .09 Ammo 27 R/.5
Ballistic: range 2 Damage 20 Ammo 3000


*this unit dies if any other unit is in this unit's square
*when this unit dies the owner recives a 200 command fine


God ADV (only 1 of these units may be deployed PER PLANET )

Sheilds 10000 R/ 150
Armour 900000
Speed 90
Max speed 90
Weps

Energy: range 19 damage 100 Recharge 1
Energy: Range 100 Damage INF rechrage 1

* when a unit is in this unit's site that unit recives a 100% chance to die
*this unit will never die
*this unit kills every unit it passes over (including building) and recives triple EXP


Haloguy48 ADV (o noes ) Twisted Evil
Sheilds 100 R/50
Armour 900
Speed 5
Max speed 12
Weps

Ballistic Range 5 Damage 100 Ammo 3000
Energy range 4 damage 250 Recharge 5
Missile Range 5 Damage 0 ammo INF

* when i hit you with my Missile attack you and all enemy units within 20 square freeze where they are
*my energy attack hits all enemy unit's in range of the unit it hit (and keeps bouncing over and over but cannot hit the same unit twice)
*my ballistic uses 10 rounds per shot and overheats every 4 turns
*my ballistic weapon after hit deals 4 damage per turn for 20 turns


Clock ADV

Effect: + 5 speed/max speed till horizon
Crew goes insane after horizon from constant Ringing noise

when you just deploy to a planet and have a slow unit who sleeps on the job, activate Clock and the buzzer will go off untill that unit is dead or horizon comes.


Flying pizza ADV
Sheilds 1 R/1
Armour 1
Speed (depends regular speed 2)
Max speed (same as above)
Weps none

* this unit can get tossed by another unit at the apossing enemy, the unit that thrown it doubles it speed for 3 turns, the Flying pizza gains also the double bonus and adds it to it's own speed
*When this unit hits a enemy unit this unit loses 1 sheild (half a pizza) and destroys that unit
*when there is only 1 armour left then ext unit it hits it kills that unit and itself
*this unit cannot be shot by meka's and only by the Anti Pizza bot
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Fri May 11, 2007 4:15 pm    Post subject: Reply with quote

Reincarnate the topic of 3000 veiws!


Build-a-bot ADV
Sheilds 1 R/1
Armor 1
Speed 5
Max speed 7
Weps NONE (yet Twisted Evil )

*this unit is harder to hit(2 gunnery lvls)
*this unit has low visual range(-2 gunnery lvls)
*when this unit rolls over a dead unit this unit has a 3% chance to rebuild it*


Build-a-bot Rules: Evil or Very Mad
Once u land on the unit u wish 2 rebuild u must wait anywhere from 3-10 turns to rebuild it completlly or shown here as another way it could be

Simp:3
INTER:5
ADV:8
0-.99~ overkill:0 extra turns
1-3%overkill:1 extra turn
3-5%O.K:2 Extra Turns
5-7% O.K:3 Extra turns
And so on the percent goes 2 up and gains 1 extra turn.

Also:any unit taken over from Build-a-bot becomes yours. like a instent salvage and ready 2 go. All rules with salvage apply including the % to get the mods.

Missile: ammo 3/4ed down when rebuilt(ammo total)
Ballistic:2-4ed down when rebuilt(ammo hold)
energy: extra recharge time (1 only)

And thus I hope u like it ^,^ took me a while 2 think of it
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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Posts: 1221
Location: Looking for Group archives

PostPosted: Sun May 13, 2007 11:37 am    Post subject: Reply with quote

Halo's Heavy armor store! come one come all! to this event that you will never forget!


Halo's mountain Mover Twisted Evil ADV
unit/building mix
Sheilds 0 R/0
Armor 1000 R/1
Speed:0
Max speed:2
Weps:NONE
-----------------
~when deployed~
Sheilds 500 R/20
Armor: 500
Power:1
Power Gen: 1
Weps:
Ballistic: range 13 Damage 50 Ammo 10 (READ EFFECTS)

*This units takes 5 turns to deploy to building form and 5 to return to unit
*When the extra power gen reachs 10 this unit's range is 20 for 1 turn and deals 70 damage due to speed of impact
*This unit uses 1 energy to fire it's cannon.
*this unit takes up 3 energy to undeploy from building form

Des:this cannon from hell was found during a high priority shak raid on Infernus,after the raid found a lone cannon left and blew a hole threw a MSCU killing the pilot and makeing the MSCU unsalvageable. Approach with Massive caution.


Halo's Wall ADV Shocked
Sheilds 1000 R/1
Armor 500 R/1
Power:2
Power Gen:0
Weps:
Energy: range 0 Damage 50 Recharge 1

*If anything is surrounded by a wall on all 4 sides the wall(s) must be destroyed before it can be attacked...
(look below)
*walls have a 50% chance of being salvaged ALWAYS

The circle is the fusion reactor the __,",[, and ] are the walls one of the walls mustb e destroyed to attack it from THAT side
------------__
Ex:--------[o]
-------------'''

Halo's Heavy Hard Drop Unit (HHHDU) ADV Twisted Evil Twisted Evil
Sheilds: 100 R/65
Armor: 50
Speed:1
Max Speed:2
Weps:
Missile: range 2 Damage 5 Ammo 20
Energy: range 4 damage 10 recharge 3
Ballistic: Range 10 damage 3 Ammo 30

*this unit repairs 1 unit fully every OTHER turn if it is in the same square
*this unit takes 1 ammo from repaired unit or +1 recharge
*this unit has a high chance to hit (5 gunnery lvls)
*only E/E 3 merited crews may drive this unit

That's all for know folks. browse around let me know how u think! Remember, these are supposed to be big bad and mean. 1-10 1 being worst 10 being best
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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wannabe121
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Joined: 29 Jun 2006
Posts: 1502
Location: Estados Unidos, Indiana

PostPosted: Sun May 13, 2007 11:56 am    Post subject: Reply with quote

Mountain Mover (Unit): Bullet target much? Add in Promax and Advanced Repair Nanaites or whatever it is and it becomes one heck of a impossible to kill unit.

Mountain Mover (Building): A self-sustaining unit that hit's as far as the vanguard? Sounds WAY too much out of this century.

Wall: The example was a bit confusing at first glance... Better example would be the following.

Example:

.........._..........
.........|o|.........
..........--..........
Key: . =blank spaces o =Fusion Reactor _ | -- = walls

HHDU: 100 (+65/T) Unit!? Slam down the shields and recharge for sure.
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Dogg1000 wrote:
olla wrote:
... Much better than nukes, that's too North Korean IMHO.
If these nukes are north korean, implement them anyway. They wont get 3 squares before tripping on a rock and turning into salvage.
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Fri May 18, 2007 5:45 pm    Post subject: Reply with quote

ok. the mounten movers i see why. but MY unit was a joke notactully thought of being placed into game at all. thanks for the wall discription yours is way more clearer if i had TB id send u some but i dount Sad tell me is about maybe 150 armor good? im guessing to raise the sheilds down to about 250 and armor on it about 50..
Soudn good?
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haloguy48
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Posts: 1221
Location: Looking for Group archives

PostPosted: Fri May 25, 2007 3:30 pm    Post subject: Reply with quote

more stuff. dono what yet i create them as i go along

Music Simp Mod

keeps units live and awake during battle only bad thing is there is a turn of switch for crews not wanting to listen to the music

*this mod increases allied and your units in the sector by 1max speed and 2 controlled
*only commanders can use this mod


Long rifel Super shot meka ADV
Sheilds 40 R/5
Armor 20
Speed 2
Max speed 5
Weps

(main)Ballistic range:10 damage:50 Ammo:5
(sub)Ballistic Range:3 damage:5 Ammo:20

*this units main rifel can shoot once every other turn
*if one weapon fires the other weapon cannot
*this unit must wait 1 trun before firing

Death meka ADV Twisted Evil(only 1 can be deployed per army)
Sheilds 150 R/10
Armor 50
Speed 2
Max speed 2
weps
Energy Range:4 Damage:15 Recharge 3
Ballistic Range:8 damage 20 Ammo 2
Missile Range:4 damage 13 Ammo 27

*this unit does 5 damage extra when attacking players
*this unit always kills player crews INCLUDING lone eye's
*this units weapons cannot be changed by merits or faction ranks


Flaming sword SIMP mod

weapon:
Energy Range:1 Damage 7 Recharge:1

*this weapon always hits at 1 or 0 range
*when damage is delt 1-10 damage is delt for 3 turns afterwards

Ice sword SIMP mod
Weapon:
Energy Range:1 Damage:7 Recharge:1

*this weapon always hits at 0 or 1 range
*when this attack hit's the enemy unit the enemy unit loses 1 max speed and 2 controlled

thats it for know........... Suggestions?
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Fri May 25, 2007 3:30 pm    Post subject: Reply with quote

Lagged quad post deleted
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822


Last edited by haloguy48 on Fri May 25, 2007 3:45 pm; edited 1 time in total
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