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#50 - Leopard buff (ADDED-CLOSED)
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Stealth21
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PostPosted: Sat Jan 26, 2013 9:38 pm    Post subject: #50 - Leopard buff (ADDED-CLOSED) Reply with quote

Frizz wrote:
Renaisance wrote:
Came up with a few options:

1. 50% Bonus Damage to Mekas/25% Less Damage from Mekas
- Redesigning the Leopard as a Meka Hunter unit of sort.


Like this ... the game already has an is_meka array that can be accessed from process_turn so this would be fairly easy to add.

_f


This is in suggestion discussion. If Frizz agreed to it, would there still be a problem? Razz

_Chron
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Vanoi
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PostPosted: Sun Jan 27, 2013 1:40 am    Post subject: Reply with quote

AMeka: Deal 50% more to Mekas
Takes 25% less from Mekas

CE increased by 55
BD1 prereq added

AMeka 7 15 15
AMeka 5 8 10
AMeka 5 8 10

Same Armor, Shield and Actis.

Good?

(Coded and Commited already)

Ticket: https://sourceforge.net/p/dropshock/tickets/50/
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Stealth21
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PostPosted: Sun Jan 27, 2013 1:53 am    Post subject: Reply with quote

addition:

Remove both acti

change em to

~Repair armor ability 5/10 armor per turn
~2 controlled speed

CE increase to 500. Or same, better?


I just don't think too much clicking is really good, so in my opinion giving it a passive buff would make it better. WE have tons of acti mods to replace its lost actis to begin with(if it will be removed).

Mod with actis for single pvp, Mod it for passive stats in army. Guess i can see it being useful this way. What you guys think?
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Yurek
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PostPosted: Sun Jan 27, 2013 2:03 am    Post subject: Reply with quote

I like the idea! Very Happy It is kind of boring to use the same units again and again. An underrated unit such as the Leo would be a good change. Smile
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Slayer_666
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PostPosted: Sun Jan 27, 2013 3:38 am    Post subject: Reply with quote

Chron i disagree, the actis are there to make the unit temporarily better than it's normal state, not permenantly increase it.

I support Vanoi's suggestion completely


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Dark Leth
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PostPosted: Sun Jan 27, 2013 1:29 pm    Post subject: Reply with quote

Support.
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ChaosKiNg3
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PostPosted: Sun Jan 27, 2013 2:28 pm    Post subject: Reply with quote

Wait, so are these bonuses passive or an acti? I am actually with Stealth, would much rather see these as passive bonuses.
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Vanoi
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PostPosted: Sun Jan 27, 2013 2:53 pm    Post subject: Reply with quote

Ameka and damage reduction is passive

Stealth is talking about removing it's 100 repair acti for a passive turn repair
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ChaosKiNg3
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PostPosted: Sun Jan 27, 2013 3:29 pm    Post subject: Reply with quote

Oh, nvm then, that Acti rocks.
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Slayer_666
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PostPosted: Wed Jan 30, 2013 1:09 am    Post subject: Reply with quote

2 more votes needed from the PC then this is passed.


Slayer
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krisjaniz
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PostPosted: Wed Jan 30, 2013 5:27 am    Post subject: Reply with quote

Slayer_666 wrote:
2 more votes needed from the PC then this is passed.


Slayer


vote: yes
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Slayer_666
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PostPosted: Wed Jan 30, 2013 11:57 am    Post subject: Reply with quote

As Vanoi is the only one who can't see I approve this; I approve.


Slayer


PS Vanoi breaks codes.
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Walterohdim
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PostPosted: Wed Jan 30, 2013 3:45 pm    Post subject: Reply with quote

I am going to vote yes, despite not being totally comfortable with the concept, as Leapord is more of a training and squad unit and not really an army unit. Maybe though this will make it a Zedus or commander PvP unit. My fear is that people with use them as stacks for the purpose of commander capping.

Walterohdim
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Vanoi
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PostPosted: Thu Jan 31, 2013 1:47 pm    Post subject: Reply with quote

Passed with 5 Council votes, 3 remain unvoted.
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Renaisance
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PostPosted: Sat Feb 02, 2013 12:41 am    Post subject: Reply with quote

Could we also go with a added weapons receive AMeka bonus as well? It would make fair sense Razz
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