View previous topic :: View next topic |
Author |
Message |
Stealth21 Elite
Joined: 21 Jul 2008 Posts: 3247 Location: philippines
|
Posted: Sat Jan 26, 2013 9:38 pm Post subject: #50 - Leopard buff (ADDED-CLOSED) |
|
|
Frizz wrote: | Renaisance wrote: | Came up with a few options:
1. 50% Bonus Damage to Mekas/25% Less Damage from Mekas
- Redesigning the Leopard as a Meka Hunter unit of sort.
|
Like this ... the game already has an is_meka array that can be accessed from process_turn so this would be fairly easy to add.
_f |
This is in suggestion discussion. If Frizz agreed to it, would there still be a problem?
_Chron _________________
 |
|
Back to top |
|
 |
Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
|
Posted: Sun Jan 27, 2013 1:40 am Post subject: |
|
|
AMeka: Deal 50% more to Mekas
Takes 25% less from Mekas
CE increased by 55
BD1 prereq added
AMeka 7 15 15
AMeka 5 8 10
AMeka 5 8 10
Same Armor, Shield and Actis.
Good?
(Coded and Commited already)
Ticket: https://sourceforge.net/p/dropshock/tickets/50/ _________________ The person who will go to great lengths to fight boredom...
 |
|
Back to top |
|
 |
Stealth21 Elite
Joined: 21 Jul 2008 Posts: 3247 Location: philippines
|
Posted: Sun Jan 27, 2013 1:53 am Post subject: |
|
|
addition:
Remove both acti
change em to
~Repair armor ability 5/10 armor per turn
~2 controlled speed
CE increase to 500. Or same, better?
I just don't think too much clicking is really good, so in my opinion giving it a passive buff would make it better. WE have tons of acti mods to replace its lost actis to begin with(if it will be removed).
Mod with actis for single pvp, Mod it for passive stats in army. Guess i can see it being useful this way. What you guys think? _________________
 |
|
Back to top |
|
 |
Yurek Simple

Joined: 29 Jun 2009 Posts: 20 Location: Philippines
|
Posted: Sun Jan 27, 2013 2:03 am Post subject: |
|
|
I like the idea! It is kind of boring to use the same units again and again. An underrated unit such as the Leo would be a good change.  _________________
 <---click egg! |
|
Back to top |
|
 |
Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
|
Posted: Sun Jan 27, 2013 3:38 am Post subject: |
|
|
Chron i disagree, the actis are there to make the unit temporarily better than it's normal state, not permenantly increase it.
I support Vanoi's suggestion completely
Slayer |
|
Back to top |
|
 |
Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
|
Posted: Sun Jan 27, 2013 1:29 pm Post subject: |
|
|
Support. |
|
Back to top |
|
 |
ChaosKiNg3 Advanced
Joined: 28 Nov 2006 Posts: 1671 Location: Cincinnati, Ohio Uh Es Ah
|
Posted: Sun Jan 27, 2013 2:28 pm Post subject: |
|
|
Wait, so are these bonuses passive or an acti? I am actually with Stealth, would much rather see these as passive bonuses. |
|
Back to top |
|
 |
Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
|
Posted: Sun Jan 27, 2013 2:53 pm Post subject: |
|
|
Ameka and damage reduction is passive
Stealth is talking about removing it's 100 repair acti for a passive turn repair _________________ The person who will go to great lengths to fight boredom...
 |
|
Back to top |
|
 |
ChaosKiNg3 Advanced
Joined: 28 Nov 2006 Posts: 1671 Location: Cincinnati, Ohio Uh Es Ah
|
Posted: Sun Jan 27, 2013 3:29 pm Post subject: |
|
|
Oh, nvm then, that Acti rocks. |
|
Back to top |
|
 |
Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
|
Posted: Wed Jan 30, 2013 1:09 am Post subject: |
|
|
2 more votes needed from the PC then this is passed.
Slayer |
|
Back to top |
|
 |
krisjaniz Mentor
Joined: 17 May 2009 Posts: 471
|
Posted: Wed Jan 30, 2013 5:27 am Post subject: |
|
|
Slayer_666 wrote: | 2 more votes needed from the PC then this is passed.
Slayer |
vote: yes _________________
 |
|
Back to top |
|
 |
Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
|
Posted: Wed Jan 30, 2013 11:57 am Post subject: |
|
|
As Vanoi is the only one who can't see I approve this; I approve.
Slayer
PS Vanoi breaks codes. |
|
Back to top |
|
 |
Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
|
Posted: Wed Jan 30, 2013 3:45 pm Post subject: |
|
|
I am going to vote yes, despite not being totally comfortable with the concept, as Leapord is more of a training and squad unit and not really an army unit. Maybe though this will make it a Zedus or commander PvP unit. My fear is that people with use them as stacks for the purpose of commander capping.
Walterohdim _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
 |
|
Back to top |
|
 |
Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
|
Posted: Thu Jan 31, 2013 1:47 pm Post subject: |
|
|
Passed with 5 Council votes, 3 remain unvoted. _________________ The person who will go to great lengths to fight boredom...
 |
|
Back to top |
|
 |
Renaisance Advanced
Joined: 25 Nov 2008 Posts: 1986 Location: Home for Retired Trolls
|
Posted: Sat Feb 02, 2013 12:41 am Post subject: |
|
|
Could we also go with a added weapons receive AMeka bonus as well? It would make fair sense  _________________ _wtf
"If you play Justin Bieber songs backwards, you can hear messages from Satan. Even worse, if you play them forwards you hear Justin Bieber"
"Never gonna give you up, never gonna let you down, never gonna shut the f*** up" |
|
Back to top |
|
 |
|