View previous topic :: View next topic |
Author |
Message |
Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
|
Posted: Sun Jan 13, 2013 9:46 pm Post subject: #43 - Brightlance Rebalance (ADDED-CLOSED) |
|
|
I had a discussion in All Chat and we all agreed that for the 100 CE difference between Brightlance and Supernova.
I gave it a default -1 recharge all added weapons and also a 15 shield bump to give it an even 100 Hp.
https://sourceforge.net/p/dropshock/tickets/43/ _________________ The person who will go to great lengths to fight boredom...

Last edited by Vanoi on Sun Feb 03, 2013 12:16 am; edited 1 time in total |
|
Back to top |
|
 |
Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
|
Posted: Sun Jan 13, 2013 9:56 pm Post subject: |
|
|
Support. |
|
Back to top |
|
 |
ChaosKiNg3 Advanced
Joined: 28 Nov 2006 Posts: 1671 Location: Cincinnati, Ohio Uh Es Ah
|
Posted: Mon Jan 14, 2013 7:51 pm Post subject: |
|
|
Looks great. |
|
Back to top |
|
 |
khaibar Advanced
Joined: 14 Dec 2007 Posts: 1144
|
Posted: Tue Jan 15, 2013 2:52 am Post subject: |
|
|
The -1 recharge to energy weapons is the only thing that makes ares usable as army unit in my opinion
If you guys are going to give that bonus to Brightlance, something else should be given to Ares that replaces the -1 recharge it gets now. It's better not to be repetitive in bonuses, each unit should be somehow unique.
How about all energy weapons {except built in anti-a} become Plasma and all missile weapons become sabot and receive +1 range to make up for cluster missiles not being usable anymore?
Such an update would make Ares a good anti-Armor unit. The built in anti-armor weapon makes it even better. |
|
Back to top |
|
 |
Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
|
Posted: Tue Jan 15, 2013 3:28 am Post subject: |
|
|
Support.
Slayer |
|
Back to top |
|
 |
Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
|
Posted: Tue Jan 15, 2013 10:36 am Post subject: |
|
|
khaibar wrote: | The -1 recharge to energy weapons is the only thing that makes ares usable as army unit in my opinion |
The Ares is 675 CE compared to the Brightlance's 900, and the Ares has the 30% defense. It's more of an all around while the Brightlance is straight energy. _________________ The person who will go to great lengths to fight boredom...
 |
|
Back to top |
|
 |
ChaosKiNg3 Advanced
Joined: 28 Nov 2006 Posts: 1671 Location: Cincinnati, Ohio Uh Es Ah
|
Posted: Tue Jan 15, 2013 7:28 pm Post subject: |
|
|
Not to mention it is crazy inbuilts like that one which make thew few useful units...useful in the first place! If you limit things like +range and -cooldown to 1 unit then that unit will get used way more by default.
Look at missiles. Wyv and Ballista are the only two units capable of using Triad effectively due to their inbuilt +1 range mod. Same with Clops and Deathlance. In this sense the BL has a base gun recharge of 1 which means even an E var is almost wasted and trying to fit a 2/3 recharge weapon becomes oddly inefficient. Giving the BL this inbuilt is a great idea. |
|
Back to top |
|
 |
sirstephen Hopeless Romantic
Joined: 01 Jun 2008 Posts: 181
|
Posted: Thu Jan 17, 2013 11:51 am Post subject: |
|
|
support |
|
Back to top |
|
 |
Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
|
Posted: Thu Jan 17, 2013 5:35 pm Post subject: |
|
|
Support. After thinking about it this would be better then additional movement. _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
 |
|
Back to top |
|
 |
ChaosKiNg3 Advanced
Joined: 28 Nov 2006 Posts: 1671 Location: Cincinnati, Ohio Uh Es Ah
|
Posted: Fri Jan 18, 2013 12:00 pm Post subject: |
|
|
Could we also remove the one dinky gun for a small dmg buff to the main ones or a support stat like +1 speed? |
|
Back to top |
|
 |
Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
|
Posted: Fri Jan 18, 2013 12:07 pm Post subject: |
|
|
ChaosKiNg3 wrote: | Could we also remove the one dinky gun for a small dmg buff to the main ones or a support stat like +1 speed? |
Or make it Leech shields for the damage it does, and add to the user's health for that turn - Encourages people to get up close and personal.
Slayer |
|
Back to top |
|
 |
ChaosKiNg3 Advanced
Joined: 28 Nov 2006 Posts: 1671 Location: Cincinnati, Ohio Uh Es Ah
|
Posted: Fri Jan 18, 2013 12:49 pm Post subject: |
|
|
I don't know, not sure that would have any real effect on....anything. Not for the amount it would offer. 1 more gun on anything would make it moot  |
|
Back to top |
|
 |
|