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#28 - Dominus Payout Modification (ACCEPTED-CLOSED)

 
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khaibar
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PostPosted: Wed Dec 12, 2012 11:27 am    Post subject: #28 - Dominus Payout Modification (ACCEPTED-CLOSED) Reply with quote

yinuss wrote:
- Up to 4 Nodes provides 7fp = 28fp
- Up to 8 Nodes provides 6fp = 48fp
- Up to 12 Nodes provides 5fp = 60fp
- Up to 16 Nodes provides 4fp = 64fp optimum
- Up to 20 Nodes provides 3fp = 60fp
- Up to 24 Nodes provides 2fp (maximum 24 Nodes per faction) = 48fp below optimum
- Processing Unknown pays 1fp per turn



Files: process_turn.php , process_map.php

On line 6879 process_turn.php

Code:
//Command Payback
         if ($pay->count>=$con100) { $payOut = .2; $payOutFp = 6; } elseif ($pay->count>=$con75) { $payOut = .15; $payOutFp = 5; } elseif ($pay->count>=$con50) { $payOut = .1; $payOutFp = 4; }


replace it with

Code:
//Command Payback
         if ($pay->count>=$con100) { $payOut = .2;} elseif ($pay->count>=$con75) { $payOut = .15;  } elseif ($pay->count>=$con50) { $payOut = .1;  }
         
         //Fps payback
         if($pay->count<=4) {$payOutFp=7*$pay->count;} elseif($pay->count<=8) {$payOutFp=6*$pay->count;} elseif ($pay->count<=12) {$payOutFp=5*$pay->count;} elseif($pay->count<=16) {$payOutFp=4*$pay->count;} elseif($pay->count<=20) {$payOutFp=3*$pay->count;} elseif($pay->count<=24) {$payOutFp=2*$pay->count;}


I didn't touch command payout, maybe a fp command compromise


on process_map.php line 2205 {24 node limit}, may need optimization

before

Code:
if (!isset($terrCap[0])) {
            $checkTurn = 600 - fmod($planetinfo_turn,600);
            if ($checkTurn <= 20) { $myresults = "notime"; } else { $okSector = true; }
            unset($checkTurn);
         } else {
            foreach ($terrCap as $terrC) {
               if (in_array($terrC->c_sector,$checkTerr)) { $okSector = true; }
               if (($terrC->i_turn_captured+3) > $planetinfo_turn) { $okTurn = false; }
            }
         }


after
Code:
$nodecount =& $db->getAll("SELECT r.faction_owner, r.i_owner FROM deployed_relics r WHERE r.i_planet=11 AND r.faction_owner=".$userid , DB_FETCHMODE_OBJECT);
           if (DB::isError($nodecount)) { ReportDBError($nodecount); }
         if($nodecount->count>24)  {$myresults = "nodelimit"; $okSector= false;}
         elseif (!isset($terrCap[0])) {
            $checkTurn = 600 - fmod($planetinfo_turn,600);
            if ($checkTurn <= 20) { $myresults = "notime"; } else { $okSector = true; }
            unset($checkTurn);
         } else {
            foreach ($terrCap as $terrC) {
               if (in_array($terrC->c_sector,$checkTerr)) { $okSector = true; }
               if (($terrC->i_turn_captured+3) > $planetinfo_turn) { $okTurn = false; }
            }
         }


I am not sure if $data->user_faction holds the faction id of the user giving the command but it's the first time i read this script


personally i don't' think it helps but giving what the people want

Ticket link: https://sourceforge.net/p/dropshock/tickets/28/


Last edited by khaibar on Tue Dec 25, 2012 1:09 am; edited 2 times in total
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Dark Leth
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Posts: 1498

PostPosted: Wed Dec 12, 2012 7:17 pm    Post subject: Reply with quote

yinuss wrote:
One way that could work:



Move the focus further from territory nodes, and closer to harvesting unknown. Here's an example:

- Up to 4 Nodes provides 7fp = 28fp
- Up to 8 Nodes provides 6fp = 48fp
- Up to 12 Nodes provides 5fp = 60fp
- Up to 16 Nodes provides 4fp = 64fp optimum
- Up to 20 Nodes provides 3fp = 60fp
- Up to 24 Nodes provides 2fp (maximum 24 Nodes per faction) = 48fp below optimum
- Processing Unknown pays 1fp per turn

Any faction could only hold up to 50% of the planet (so there will always be room for other factions, and there will always be faction 'borders').

Optimum fp gain would occur by holding 33% of the planet, and raiding unknown from other faction territories.

There is still strong incentive to controll more than the optimal 33%, given that the fp reduction is low, and the extended sight makes harvesting easier. There should still exist border-tensions as long as there are three factions deployed.

A faction doesn't deploy to cap/re-cap, and drag bandits, but rather to manage their own territory, and attack others.


I definitely support this in terms of potentially increasing activity/rewards on a planet that has been of consistent complaint for a long time.

There might need to be additional changes down the road but this is a good start.
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Dark Leth
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PostPosted: Fri Dec 14, 2012 7:09 am    Post subject: Reply with quote

The code as currently written has passed the council with a majority of votes.
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SpaceGhost
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PostPosted: Thu Dec 20, 2012 10:50 am    Post subject: Reply with quote

We are talkign baout doing something why the rush to change DL? Smile
Thanks SpaceGhost
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Dark Leth
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PostPosted: Thu Dec 20, 2012 3:26 pm    Post subject: Reply with quote

SpaceGhost wrote:
We are talkign baout doing something why the rush to change DL? Smile
Thanks SpaceGhost


Is this really constructive? We had multiple discussions about this topic in the suggestion forum and it passed with a majority of votes by the council. It was voted on due to support from a wide range of players in every active faction.
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corclaork
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PostPosted: Thu Dec 20, 2012 10:30 pm    Post subject: Reply with quote

Dark Leth wrote:
SpaceGhost wrote:
We are talkign baout doing something why the rush to change DL? Smile
Thanks SpaceGhost


Is this really constructive? We had multiple discussions about this topic in the suggestion forum and it passed with a majority of votes by the council. It was voted on due to support from a wide range of players in every active faction.


you two need to play nice.. remember its not about individual benefit but about things that will help the game.

cor
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khaibar
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PostPosted: Mon Dec 24, 2012 1:21 am    Post subject: Reply with quote

Need revote

check main post for details
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Dark Leth
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PostPosted: Mon Dec 24, 2012 6:16 pm    Post subject: Reply with quote

It doesn't need a re-vote for the previous mechanic, just for the new change.
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khaibar
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PostPosted: Tue Dec 25, 2012 1:09 am    Post subject: Reply with quote

yeh sorry about that i misread what happens on horizon (only command)

code is now in git and complete frizz should add it when he logs in
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SpaceGhost
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PostPosted: Thu Dec 27, 2012 9:50 am    Post subject: Reply with quote

Fail need to make major changes here not just stop gap, similar to what I suggested!
Thanks SpaceGhost
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Slayer_666
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PostPosted: Thu Dec 27, 2012 2:09 pm    Post subject: Reply with quote

Support! Love to see another planet that is more user and facion friendly!!


Slayer
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Walterohdim
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PostPosted: Thu Dec 27, 2012 6:07 pm    Post subject: Reply with quote

I support this, we can always change it further if this doesn't cause Dom to be used more.

Walterohdim
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Slayer_666
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PostPosted: Tue Jan 01, 2013 7:58 am    Post subject: Reply with quote

This has passed the council.

Slayer
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Vanoi
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PostPosted: Sat Feb 02, 2013 10:36 am    Post subject: Reply with quote

This has passed with 5 votes with 3 unvoted.
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