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#27 - Bonus Exp Weekend (ACCEPTED-CLOSED)

 
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Mon Dec 10, 2012 10:08 am    Post subject: #27 - Bonus Exp Weekend (ACCEPTED-CLOSED) Reply with quote

files: process_turn.php

bandits only

After line 5534
Code:
if( ($unitdata[$weapon->target_id]["is_bandit"] == "Y") && ( (date( "w", time())==0) || (date( "w", time())==6)) ) // 0 is sunday, 6 is saturday
$exp*=2;


or

everything

After line 5534

Code:
if( (date( "w", time())==0) || (date( "w", time())==6) ) // 0 is sunday, 6 is saturday
$exp*=2;





Note: I am a bit worried about the date and time functions but i don't think they put much strain even if called a lot.
However a more effective way would be to call this once at beginning of script

Anywhere in beginning of script
Code:
if( (date( "w", time())==0) || (date( "w", time())==6) )// 0 is sunday, 6 is saturday
$weekend=1;
else $weekend=0;


then later

After line 5534
Code:
if($weekend)
$exp*=2;


much more practical




Ticket link: https://sourceforge.net/p/dropshock/tickets/27/
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Walterohdim
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Joined: 15 Jun 2006
Posts: 1629
Location: Somewhere with lots of doors

PostPosted: Mon Dec 10, 2012 2:26 pm    Post subject: Reply with quote

I like the weekend idea. I think I am going to respond to these directly in the forum rather then in the email chain that is getting really to long already.

Walterohdim
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Dark Leth
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Joined: 05 Jul 2005
Posts: 1498

PostPosted: Mon Dec 10, 2012 8:32 pm    Post subject: Reply with quote

I like this, so long as it is dependent on some sort of moving average of players being on. That is, double XP should be consummate with some extra amount of risk. If only 10 players have deployed in the past 24 hours, you're effectively getting 100% more XP with no additional risk.

This also incentivizes people to get others to play to trigger the XP bonus.
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Slayer_666
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Joined: 20 Dec 2012
Posts: 226

PostPosted: Thu Dec 20, 2012 9:39 am    Post subject: Reply with quote

I support this idea - just incentives to spark it back into mass deployment, or maybe EXP increase on certain planets for a weekend

EG:

Double FP payout on Zedus
Double beacons/payout on Hadeas
Double change of rare mod drop on konu
Increased amount of relics(?)
Double chance of merit


Slayer
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sirstephen
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Joined: 01 Jun 2008
Posts: 181

PostPosted: Thu Dec 20, 2012 10:40 am    Post subject: Reply with quote

i'd be willing to okay it, hopefully it will spike activity a little.
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SpaceGhost
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Joined: 07 Sep 2007
Posts: 57

PostPosted: Thu Dec 27, 2012 10:36 am    Post subject: Reply with quote

Worth trying if it will spur activity, probably will want to advertise it before implementing it.
Thanks SpaceGhost
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Slayer_666
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Joined: 20 Dec 2012
Posts: 226

PostPosted: Thu Dec 27, 2012 2:14 pm    Post subject: Reply with quote

Double PvP-Exp Weekend!
by: Frizz on Saturday the 09th of April 2011 at 09:00am

This weekend all PvP experience is doubled! All experience points earned in player vs. player combat will earn twice the normal amount of experience. Note that kills against Bandits, Sha'Kahr and drones does not qualify for double experience.


This again, one week, then double exp on bandits, chance to merit etc

Support to say the least, lets start with double-EXP

Slayer
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Slayer_666
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Joined: 20 Dec 2012
Posts: 226

PostPosted: Mon Dec 31, 2012 3:57 pm    Post subject: Reply with quote

This can be a small mini update that can be ran once every couple of weeks of the month to incentivice drops.

Perhapsan extra discount to deployment to a certain planet/ double beacon payments on hadaes or something?

Slayer
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Vanoi
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Joined: 25 Aug 2005
Posts: 1403
Location: Avoiding You (The Void)

PostPosted: Sun Feb 03, 2013 9:51 am    Post subject: Reply with quote

Passed with 5 votes, 3 remain unvoted.
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