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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1141
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Posted: Mon Dec 10, 2012 10:08 am Post subject: #27 - Bonus Exp Weekend (ACCEPTED-CLOSED) |
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files: process_turn.php
bandits only
After line 5534
Code: | if( ($unitdata[$weapon->target_id]["is_bandit"] == "Y") && ( (date( "w", time())==0) || (date( "w", time())==6)) ) // 0 is sunday, 6 is saturday
$exp*=2;
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or
everything
After line 5534
Code: | if( (date( "w", time())==0) || (date( "w", time())==6) ) // 0 is sunday, 6 is saturday
$exp*=2;
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Note: I am a bit worried about the date and time functions but i don't think they put much strain even if called a lot.
However a more effective way would be to call this once at beginning of script
Anywhere in beginning of script
Code: | if( (date( "w", time())==0) || (date( "w", time())==6) )// 0 is sunday, 6 is saturday
$weekend=1;
else $weekend=0;
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then later
After line 5534
Code: | if($weekend)
$exp*=2;
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much more practical
Ticket link: https://sourceforge.net/p/dropshock/tickets/27/ |
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Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
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Posted: Mon Dec 10, 2012 2:26 pm Post subject: |
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I like the weekend idea. I think I am going to respond to these directly in the forum rather then in the email chain that is getting really to long already.
Walterohdim _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
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Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
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Posted: Mon Dec 10, 2012 8:32 pm Post subject: |
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I like this, so long as it is dependent on some sort of moving average of players being on. That is, double XP should be consummate with some extra amount of risk. If only 10 players have deployed in the past 24 hours, you're effectively getting 100% more XP with no additional risk.
This also incentivizes people to get others to play to trigger the XP bonus. |
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Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
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Posted: Thu Dec 20, 2012 9:39 am Post subject: |
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I support this idea - just incentives to spark it back into mass deployment, or maybe EXP increase on certain planets for a weekend
EG:
Double FP payout on Zedus
Double beacons/payout on Hadeas
Double change of rare mod drop on konu
Increased amount of relics(?)
Double chance of merit
Slayer |
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sirstephen Hopeless Romantic
Joined: 01 Jun 2008 Posts: 181
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Posted: Thu Dec 20, 2012 10:40 am Post subject: |
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i'd be willing to okay it, hopefully it will spike activity a little. |
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SpaceGhost Mentor
Joined: 07 Sep 2007 Posts: 57
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Posted: Thu Dec 27, 2012 10:36 am Post subject: |
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Worth trying if it will spur activity, probably will want to advertise it before implementing it.
Thanks SpaceGhost |
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Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
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Posted: Thu Dec 27, 2012 2:14 pm Post subject: |
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Double PvP-Exp Weekend!
by: Frizz on Saturday the 09th of April 2011 at 09:00am
This weekend all PvP experience is doubled! All experience points earned in player vs. player combat will earn twice the normal amount of experience. Note that kills against Bandits, Sha'Kahr and drones does not qualify for double experience.
This again, one week, then double exp on bandits, chance to merit etc
Support to say the least, lets start with double-EXP
Slayer |
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Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
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Posted: Mon Dec 31, 2012 3:57 pm Post subject: |
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This can be a small mini update that can be ran once every couple of weeks of the month to incentivice drops.
Perhapsan extra discount to deployment to a certain planet/ double beacon payments on hadaes or something?
Slayer |
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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Sun Feb 03, 2013 9:51 am Post subject: |
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Passed with 5 votes, 3 remain unvoted. _________________ The person who will go to great lengths to fight boredom...
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