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New mod strux for Rynn
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Tue Oct 16, 2012 11:57 pm    Post subject: New mod strux for Rynn Reply with quote


Devastator
An advanced version of the standard Punisher constructed by colonists. Its energy cells have proven efficient particularly on Rynn.
Rynn 3 15 2
Rynn 3 15 2

CE Factor: Adv 1.1
- Does 50% extra damage on Rynn.




Shredder
The Shredder fires special projectile that have minimal friction with Rynn's atmosphere resulting in more range and firepower.
Rynn 5 12 10
Rynn 5 12 10

CE Factor: Adv 1.2
- Does 50% extra damage on Rynn.






Chemo Missile Launcher
Some colonists were able to perfect missile warheads that have a particular reaction with Rynn's atmosphere.
Rynn 3 8 10

CE Factor: Sim 1.15
- Does 50% extra damage on Rynn.






Chemo Heavy Launcher
A must have on any combat unit deploying to Rynn.
Rynn 5 10 10

CE Factor: Adv 1.1
- Does 50% extra damage on Rynn.






Satellite Uplink
A unit equipped with the Satellite Uplink can communicate with Satellites rotating around Rynn for combat purposes..
CE Factor: Adv 1.1
- Unit receives 4 dodge bonus on Rynn.
- Reveals cloaked units in range every 5 turns on Rynn.






Chemo Tri-Launcher
A powerful missile system capable of attacking up to three targets at the same time.
Rynn 3 7 8
Rynn 3 7 8
Rynn 3 7 8

CE Factor: Adv 1.1
- Does 50% extra damage on Rynn.






Oranus
The pride of the colonists' missile arsenal. Oranus carries an excess load of special chemicals that make Rynn's atmosphere itself an ally.
CRynn 5 20 4


CE Factor: Elite 1.1
- Does 50% extra damage on Rynn.
- Units hit by Oranus on Rynn take 15 shield damage per turn for 2 turns.





Burst Energy Cannon
A breakthrough in energy weapons. The Burst Energy Cannon fires a powerful EMP at its target overloading its shields and causing permanent damage.
ERynn 3 25 3

CE Factor: Adv 1.2
- Does 50% extra damage on Rynn.
- Target permanently looses 5 max shields.





Destroyer
Designed to cause maximum damage while keeping a steady rate of fire, the Destroyer is a reliable energy weapon that excels on Rynn.
Rynn 4 20 2

CE Factor: Adv 1.1
- Does 50% extra damage on Rynn.





Rynn's Stone
A rare fossil found on Rynn that radiates energy exclusively on that planet. The cause of this radiation is unknown but the results are astonishing.

CE Factor: Adv 1.2
- Unit gains 25% extra shields on Rynn.
- Unit gains 25% extra armor on Rynn.
- Unit gains 10% extra shields recharge on Rynn.
- Unit takes 2 less damage on Rynn.
- Unit gains 1 max/controlled speed on Rynn.


Last edited by khaibar on Thu Oct 18, 2012 1:00 am; edited 16 times in total
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Walterohdim
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PostPosted: Wed Oct 17, 2012 5:40 am    Post subject: Reply with quote

Buildable no. Salvage only yes. I think having more salvage only mods is a great idea. I think this would help a lot to keep the salvage game viable as it gets made less valuable by reducing the looting involved with salvage from PvP that seems to be a theme people want including the rise of so much autosalvage stuff.

Walterohdim
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maXDooom
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Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Wed Oct 17, 2012 8:44 am    Post subject: Reply with quote

thats what happen when you teach kai how to colourize


you should call me sensei!
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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khaibar
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PostPosted: Wed Oct 17, 2012 9:08 am    Post subject: Reply with quote

agree with Walt

these will be salvage only

added some more mods

tell me if i start crossing the line D_D
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maXDooom
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PostPosted: Wed Oct 17, 2012 9:42 am    Post subject: Reply with quote

the sta uplink is like a sixth sense lol, or does it not acti?
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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khaibar
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PostPosted: Wed Oct 17, 2012 9:44 am    Post subject: Reply with quote

its perma actid 6th sense on Rynn

fine i'll give it something else <.<
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maXDooom
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PostPosted: Wed Oct 17, 2012 12:22 pm    Post subject: Reply with quote

they are really cool!

also, make that SV can salvage dead bandits and get those mods on it
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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khaibar
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PostPosted: Wed Oct 17, 2012 12:26 pm    Post subject: Reply with quote

nawwwwww...

these mods will be salvage from Rynn 'invadors'

Just waiting for you to make some Rynn invaders otherwise they would be salvaged from normal bandits on Rynn.
What's the fun in that -_-
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maXDooom
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PostPosted: Wed Oct 17, 2012 12:53 pm    Post subject: Reply with quote


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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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khaibar
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PostPosted: Wed Oct 17, 2012 12:59 pm    Post subject: Reply with quote

I don't see t he orange.. or purple missiles #troll#

put it in the new strux set (purchasable) not in Rynn's salvage only


#denied#

unless you really want it to be in <.<
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khaibar
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PostPosted: Thu Oct 18, 2012 12:37 am    Post subject: Reply with quote

erm how many should i make D_D?
I want to have a lot so that a particular kind doesnt end piling up in the market.

also i suck at naming and descriptions, feel free to help <.<
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ItsNick
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PostPosted: Thu Oct 18, 2012 8:39 am    Post subject: Reply with quote

support

(but u need to solve ur liking for chaemo)
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khaibar
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PostPosted: Thu Oct 18, 2012 9:31 am    Post subject: Reply with quote

i suck at naming

feel free to contribute
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khaibar
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PostPosted: Mon Dec 24, 2012 1:51 pm    Post subject: Reply with quote

bumping this

now that we have access to mod files, we can do this in a matter of hours

council should vote on this.

New salvage only mods, don't judge from these just judge the general idea.

I know we need to fix what we have but some new salvage only mods won;t hurt and would boost activity (drop to salvage).

Nothing unique, nothing rare (but not as abundant as normal bandit mods). To mod your army with it means u have to salvage a lot.
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wannabe121
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PostPosted: Tue Dec 25, 2012 2:24 pm    Post subject: Reply with quote

My only concern is the TriChemo is an eyesore. Can you flip the color scheme on it; orange base with purple accents?

Idea is sound. Balance will have to be determined in the interim.
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