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Full images: coluber utility vehicle + basic ballist turret

 
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Mon Oct 08, 2012 2:07 am    Post subject: Full images: coluber utility vehicle + basic ballist turret Reply with quote

Full images:


40x40 images:


30x30 images:


2d images:



Make ur units
name, description, stats ,effects.... everything
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Mon Oct 08, 2012 2:24 am    Post subject: Reply with quote

Coluber AA Vehicle
Using a premitive AA turret to intercept missiles in mid-air, the Coluber AA Vehicles neutralizes incoming missile attacks.

Stats
Shields: 25 [ +20%/ 5 Shields / Turn ]
Armor: 10
Controlled / Max Speed: 3 / 5

Combat Efficiency: Sim 400

Coluber Missile Vehicle Abilities:
- Units in same sector take stack-able (up to 60%) 5% less damage from missile attacks.
- Coluber AAVehicles do not benefit from this bonus.


Weapons
No Weapons

Requirements:
Coluber AA Vehicle requires 500 Ore.
Coluber AA Vehicle requires 5 Command.



This was my original intention but seeing as it received some negative feedback from here:
http://forum.mobrulestudios.com/viewtopic.php?t=14846

I will post another approach


Last edited by khaibar on Mon Oct 08, 2012 2:48 am; edited 1 time in total
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Mon Oct 08, 2012 2:30 am    Post subject: Reply with quote

Coluber Light Artillery
Due to severe shortage in armed vehicles, Rynn colonists had no choice but to convert Coluber vehicles into killing machines. Used in large numbers, Coluber Light Artillery vehicles can throw enemy units into disarray.

Stats
Shields: 35 [ +20%/ 7 Shields / Turn ]
Armor: 10
Controlled / Max Speed: 1 / 4
Combat Efficiency: Int 500

Weapons
EXP 5 10 10

- If main gun hits, Units in same square have a 10% chance of not moving this turn.
- If main gun hits, Units in same square receive a penalty to hit (<1 gunnery level capped at 2).

Requirements:
Coluber Light Artillery requires 1,500 Ore.
Coluber Light Artillery requires 8 Command.





or a no special abilities version

Coluber Light Artillery
Due to severe shortage in armed vehicles, Rynn colonists had no choice but to convert Coluber vehicles into killing machines.

Stats
Shields: 35 [ +20%/ 7 Shields / Turn ]
Armor: 10
Controlled / Max Speed: 3 / 5
Combat Efficiency: Int 450

Weapons
5 10 10

Requirements:
Coluber Light Artillery requires 1,500 Ore.
Coluber Light Artillery requires 8 Command.

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DesertFox
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Joined: 30 Aug 2012
Posts: 37
Location: Io

PostPosted: Mon Oct 08, 2012 4:29 am    Post subject: Reply with quote

the no ability is way better than the other..
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kooliam
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Joined: 19 Mar 2010
Posts: 446
Location: That Holy Hole

PostPosted: Mon Oct 08, 2012 10:24 am    Post subject: Reply with quote

Top strux - No.
Bottom - Maybe.
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Wed Oct 10, 2012 12:47 am    Post subject: Reply with quote

with or without the special ability?

without it but with it as X var? like 20% or so?
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