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OS strux set
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Sun Oct 07, 2012 2:55 am    Post subject: OS strux set Reply with quote

Story line for this strux set: Rynn colonists were so desperate they started patching units together

Unused mod images in game:



Images by maxdoom:





Images by Sno:



Images by khaibar:


http://forum.mobrulestudios.com/viewtopic.php?p=147889#147889

Unleash your imagination

Give them cool stats and effects but NONE should be unique

Don't bother with premods, i think they should be unbuildable and obtainable only through Ryn escorts or konu relics or zedus beacon.

Since they are not buildable, they have better chance of getting 3~4s


Last edited by khaibar on Tue Oct 23, 2012 12:11 am; edited 28 times in total
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Sun Oct 07, 2012 3:11 am    Post subject: Reply with quote


Gatling Gun
Built by Rynn colonists to kill stuff
GAT 6 10 10

CE Factor: Int 1.0
- Consecutive fire adds 1 damage per turn capped at +10 damage.
- If Gatling Gun stops shooting, bonus is set back to zero.



Dual Barrel Crusader
Fail attempt by Rynn colonists to boost the standard Crusader
BAR 2 10 10
BAR 2 10 10

CE Factor: Int 1.0
- Looses 1 damage per 1 range.
- If armor is hit, 50% chance target unit won't move this turn.
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maXDooom
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Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Sun Oct 07, 2012 5:32 am    Post subject: Reply with quote

i was thinking of adding more tothem >.>
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Sun Oct 07, 2012 7:25 am    Post subject: Reply with quote


Coluber Missile Vehicle
Due to the severe shortage in arms, Rynn colonists decided to put Coluber vehicles into better use.

Stats
Shields: 25 [ +20%/ 5 Shields / Turn ]
Armor: 10
Controlled / Max Speed: 3 / 5

Combat Efficiency: Sim 200

Coluber Missile Vehicle Abilities:
- +25% exp
- +10% auto-salvage

Weapons
3 6 10

Not build-able, only spawns on Rynn. Want one drop and salvage it


Last edited by khaibar on Sun Oct 07, 2012 8:04 am; edited 3 times in total
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DesertFox
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Joined: 30 Aug 2012
Posts: 37
Location: Io

PostPosted: Sun Oct 07, 2012 7:55 am    Post subject: Reply with quote

the coluber missile vehicle should have a lot higher chance in becoming 4s than the normal bandits....
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Sun Oct 07, 2012 8:05 am    Post subject: Reply with quote


Coluber Anti-missile Vehicle
Using an AA turret to intercept missiles in mid-air, the Coluber Anti-missile Vehicles neutralizes incoming missile attacks.

Stats
Shields: 25 [ +20%/ 5 Shields / Turn ]
Armor: 10
Controlled / Max Speed: 3 / 5

Combat Efficiency: Sim 400

Coluber Missile Vehicle Abilities:
- Friendly units in same sector take stack-able (up to 60%) 5% less damage from missile attacks.
- Coluber Anti-missile Vehicles do not benefit from this bonus.


Weapons
No Weapons

if this can be seen as abusable (someone drops 50 of these babies to a base in the middle of a missile assault), perhaps only ones that benefit form this bonus are the units belonging to the person himself not friendly units.

Not build-able, only spawns on Rynn. Want one drop and salvage it


Last edited by khaibar on Sun Oct 07, 2012 10:52 am; edited 2 times in total
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khaibar
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PostPosted: Sun Oct 07, 2012 8:10 am    Post subject: Reply with quote

added to main post desert Cool
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maXDooom
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Joined: 07 Dec 2011
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Location: in perverted places

PostPosted: Sun Oct 07, 2012 9:59 am    Post subject: Reply with quote

ghahaha, enjoy white lines 8D



PS: next time ill try to remember to remove em
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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maXDooom
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Joined: 07 Dec 2011
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Location: in perverted places

PostPosted: Sun Oct 07, 2012 10:14 am    Post subject: Reply with quote

Declaimer: these images are made by the graphic team
of those 3 narbs:
maxdoom
khaibar
snoob (snorok14)
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim


Last edited by maXDooom on Sun Oct 07, 2012 12:03 pm; edited 1 time in total
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snorok14
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Location: Leave me alone, your mom and I are busy.

PostPosted: Sun Oct 07, 2012 10:57 am    Post subject: Reply with quote


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snorok14
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PostPosted: Sun Oct 07, 2012 11:10 am    Post subject: Reply with quote


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kunjuro
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Joined: 29 May 2008
Posts: 1629
Location: Philippines

PostPosted: Sun Oct 07, 2012 4:20 pm    Post subject: Reply with quote

would be interesting to see a planets where only these unit types would spawn Smile
*Similar to the bandit homeworld, UF vs RC planet, and bunch of other ideas spawned back then*
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khaibar
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PostPosted: Mon Oct 08, 2012 2:21 am    Post subject: Reply with quote

rynn?
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garrow
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Joined: 13 Jul 2008
Posts: 1325
Location: In Ginger land!

PostPosted: Mon Oct 15, 2012 6:48 pm    Post subject: Reply with quote

loool love the DWA's they have ICBM's on them XD
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snorok14
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Joined: 22 Aug 2008
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Location: Leave me alone, your mom and I are busy.

PostPosted: Tue Oct 16, 2012 11:34 am    Post subject: Reply with quote


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