FAQFAQ   SearchSearch   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Wrecked units instead of iced units
Goto page 1, 2  Next
 
Post new topic   Reply to topic    Drop Shock Forum Index -> Open Source
View previous topic :: View next topic  
Author Message
khaibar
Advanced


Joined: 14 Dec 2007
Posts: 1143

PostPosted: Wed Oct 03, 2012 9:10 am    Post subject: Wrecked units instead of iced units Reply with quote

Disclaimer: This idea originated from the great mind of the one and only maxdoom who's been send down by almighty god himself to save this game

Translation of

http://forum.mobrulestudios.com/viewtopic.php?t=14833

into reality without massive updates

On ONE planet,

- All units receive 100% auto salvage {You never loose units}
- When a unit is destroyed, you randomly loose 2 mods. One goes to the attacker's storage, other is destroyed {You can survive that right?}
- Lost unit receive W {or wrecked} var {or simply tagged as wrecked if frizz gives me a variable}
- W var-ed unit cannot deploy to any planet
- Removing W var costs (unit base CE)/100 in command {or perhaps unknown?}
- Attacker who killed a unit gets random credits based on the CE of destroyed unit { or a new resource; tokens }
- Need to ask frizz for a new resource
- No newbie tagged units can deploy, to prevent 1s trolls


Applying this to Rynn:

Dominus has swarm, Rynn has nothing. Here's the idea:

- When a pvp kill is made, one supply spawns in its place.
- If a supply vehicle is killed, all of its supplies are dumped in its place.
- Supply vehicle's hp increased to 300 shields, 500 armor.
- If armor is hit, supply vehicle doesn't move.
- Based on the number of supplies, you get a reward {start from simple command and you might even end up getting strux. This is the people of Rynn rewarding you}
- Remove limit on supplies per supply trip
- To get a high number of supplies, you need to pick up a lot of supplies from the ground. To do that you need to make pvp kills. Afk supply vehicles or dropping when no one is online to stop you will get you nothing worthy.
- Supply vehicle broadcasts its coordinates.
- No need to decrease its speed or increase size of planet since like I said, you only get good stuff if you pick up supplies from pvp fights. Other wise you're just going for the 50 command per supply trip.
- You can pick up supplies while moving and no need to stop when u do so {like mobile salvage}
- Units that can transport ore can transport supplies and dump them on supply vehicle. No need to make this straining eh?
- CE limits removed, drop everything u can drop
- + units allowed?
- If commander is capped, supply vehicle dumps its stuff on ground
- Bandits have a small chance of dropping supplies (5%). Something to do while waiting for someone to drop and hunt you. And also a reason to drop since if no one is down.... well who are you going to fight to get supplies? Supply spawn rate is very low and it should be. 1 Supply drop per 20 bandits killed sounds fair.
- Perhaps buff up bandits? we are talking army drops here.

Some random ideas about rewards:

- no supplies picked up, just command
- <10 supplies picked up, command and a simple PU
- <25 supplies picked up, command and an inter PU
- <50 supplies picked up, tbs, command and an adv PU
- <100 supplies picked up, tbs, command, elite PU and a tear
- <200 supplies picked up, all of above + a random simple strux
bla bla bla

again random stuff, can be different
Q: Can you do it?
A: Die, with pain


Last edited by khaibar on Thu Oct 04, 2012 4:17 am; edited 16 times in total
Back to top
View user's profile Send private message
maXDooom
Advanced


Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Wed Oct 03, 2012 9:16 am    Post subject: Reply with quote

my post was understandable! Razz
u just made it more realistic, darker, and boring too

the credit reward wouldnt be a good motive Sad
_________________
Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
Back to top
View user's profile Send private message
maXDooom
Advanced


Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Wed Oct 03, 2012 9:32 am    Post subject: Re: Wrecked units instead of iced units Reply with quote

khaibar wrote:
Disclaimer: This idea originated from the great mind of the one and only maxdoom who's been send down by almighty god himself to save this game


LOLOLOLOLOLOLOLOLOLOL
_________________
Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
Back to top
View user's profile Send private message
kooliam
Intermediate


Joined: 19 Mar 2010
Posts: 446
Location: That Holy Hole

PostPosted: Wed Oct 03, 2012 9:49 am    Post subject: Reply with quote

I really like it!
_________________
<3
Back to top
View user's profile Send private message
yoman5
Advanced


Joined: 15 Jan 2009
Posts: 754

PostPosted: Wed Oct 03, 2012 11:58 am    Post subject: Reply with quote

while we're at it, increase the ce limit on rynn. adding acti units seems like it might be controversial, but allowing larger squads would be beneficial to both defenders and attackers. also: force the supply truck to drop its supplies when the commander gets capped.
_________________
Back to top
View user's profile Send private message
garrow
Advanced


Joined: 13 Jul 2008
Posts: 1325
Location: In Ginger land!

PostPosted: Wed Oct 03, 2012 12:25 pm    Post subject: Reply with quote

yoman5 wrote:
while we're at it, increase the ce limit on rynn. adding acti units seems like it might be controversial, but allowing larger squads would be beneficial to both defenders and attackers. also: force the supply truck to drop its supplies when the commander gets capped.


I second this. Much support to what you guys are doing here!
_________________
[CENTER][/CENTER]
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
ChaosKiNg3
Advanced


Joined: 28 Nov 2006
Posts: 1671
Location: Cincinnati, Ohio Uh Es Ah

PostPosted: Wed Oct 03, 2012 1:45 pm    Post subject: Reply with quote

I think everyone can agree that more army fighting/pvp in general is a fantastic idea. Currently it is just to expensive unless you win 24/7 (in which case your opponent stops dropping due to expense) so correctly reducing the cost of losing we can spur on more battles.

Take this for instance, if I drop 30 and my opponent has 80 I can be almost positive of losing, so I won't fight unless I can be in a base. If however I know that my losses won't be 100% but simply 1/10 resource loss, random mod loss and giving my opponent some Cmd/Ore then I might risk it in the hopes of going 1:1 K/D to weaken them for a follow up army.

This would also cut out the rage quit moments when someone losses I or IIed units in one major mistake/their whole army and cannot replace it. If you look at unit costs these days they are becoming ridiculous, I used to almost exclusively use BA/Ares/Paladin because they where CHEAP, now those units have become dang near useless as far as armies go and we are being pushed further and further into paying more to win. Wyv's cost stupid amounts of Cmd/Ore, take stupid amounts of clicks and are in return stupidly powerful. Losing them is a right scare though.
Back to top
View user's profile Send private message
ravneel
Intermediate


Joined: 11 Apr 2008
Posts: 319

PostPosted: Sat Oct 06, 2012 1:57 pm    Post subject: Reply with quote

Now we just need to get Frizz to see this thread.
_________________
Blair [7:29pm]
I see my ass and it looks like your face Razz

Darkc35ar [7:27pm]
look in da mirror and ull get owned =P

Blair [7:25pm]
owned

Darkc35ar [7:23pm]
omfg wrong chat xD

Darkc35ar [7:23pm]
woot 1.4k shak exp so far
Back to top
View user's profile Send private message
kunjuro
Advanced


Joined: 29 May 2008
Posts: 1629
Location: Philippines

PostPosted: Sat Oct 06, 2012 11:17 pm    Post subject: Reply with quote

not a bad idea
_________________
Frizz wrote:
Attempting to change mind ... Failed! (0%)
_f
Back to top
View user's profile Send private message
khaibar
Advanced


Joined: 14 Dec 2007
Posts: 1143

PostPosted: Sun Oct 07, 2012 12:10 am    Post subject: Reply with quote

ravneel wrote:
Now we just need to get Frizz to see this thread.


he will see the submitted ticket today Twisted Evil
Back to top
View user's profile Send private message
khaibar
Advanced


Joined: 14 Dec 2007
Posts: 1143

PostPosted: Sun Oct 07, 2012 4:46 am    Post subject: Reply with quote

https://sourceforge.net/p/dropshock/tickets/25/

most of the ryn related ones were submitted seperately
Back to top
View user's profile Send private message
garrow
Advanced


Joined: 13 Jul 2008
Posts: 1325
Location: In Ginger land!

PostPosted: Mon Oct 15, 2012 6:49 pm    Post subject: Reply with quote

ravneel wrote:
Now we just need to get Frizz to see this thread.



agreed.
_________________
[CENTER][/CENTER]
Back to top
View user's profile Send private message AIM Address Yahoo Messenger MSN Messenger
Vinzkillx
Simple


Joined: 20 Jun 2012
Posts: 92
Location: Behind you

PostPosted: Tue Oct 16, 2012 7:03 am    Post subject: Reply with quote

And if you can't plz do some new update
Update"Unit that died in planet and not salvaged will be fully auto salvaged and given back to player if killed by bandits and the un salvaged unit been killed by red are fully salvaged to the killer"
_________________
In game called DevilSteam

one day at PR fac chat ...
DevilSteam [12:11am 19]
But we're all reds
Tirptiz [12:10am 19]
and go to WAAAAAARRRR, all reds must die
Back to top
View user's profile Send private message
snorok14
Advanced


Joined: 22 Aug 2008
Posts: 870
Location: Leave me alone, your mom and I are busy.

PostPosted: Wed Oct 24, 2012 7:45 pm    Post subject: Re: Wrecked units instead of iced units Reply with quote

khaibar wrote:
Disclaimer: This idea originated from the great mind of the one and only maxdoom who's been send down by almighty god himself to save this game


Not quite big enough, I still have to grab my glasses to read it..
_________________
_D'z Nutz
Back to top
View user's profile Send private message
maXDooom
Advanced


Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Thu Oct 25, 2012 2:25 am    Post subject: Re: Wrecked units instead of iced units Reply with quote

snorok14 wrote:
khaibar wrote:
Disclaimer: This idea originated from the great mind of the one and only maxdoom who's been send down by almighty god himself to save this game


Not quite big enough, I still have to grab my glasses to read it..


same issue
_________________
Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Drop Shock Forum Index -> Open Source All times are GMT - 7 Hours
Goto page 1, 2  Next
Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © phpBB Group