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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1144
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Posted: Mon Jan 09, 2012 2:38 am Post subject: A mod that gives temp X var |
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it would require a BE (like commander's seal)
it would be simple
it would have a 1 CE factor
when u put it on a unit, it receives the effects of that unit's X var. The unit doesn't get the X var, not like activation or something. Just when u deploy with a unit having that mod, it would receive the effects of that unit's X var |
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jabujabu Advanced

Joined: 25 Apr 2010 Posts: 1715
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Posted: Mon Jan 09, 2012 12:24 pm Post subject: |
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support, but i don't see why how the mod is better than having the X var itself _________________ Jekyll [6:45am 28]
My first slave was a gatlinger named Wendy |
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khaibar Advanced
Joined: 14 Dec 2007 Posts: 1144
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Posted: Mon Jan 09, 2012 1:31 pm Post subject: |
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its not
but for those desperate for an x var...
example on DWA it would give u'r main weapon +20 damage
on helbore, +1 range to all
on Witman that bonus thing
on sniper it gives +2 range but at 1 CE factor (kinda like 1 CE superior ammo for them aldus setups)
its effect takes 1 slot but can be alot better than any other mod's effect |
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heian Intermediate

Joined: 22 Jun 2008 Posts: 428 Location: Prescott, AZ
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Posted: Mon Jan 09, 2012 1:33 pm Post subject: |
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It'd be better in the fact that you now have 4 (3+1 temp) vars. _________________ ING: Valsidor |
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Trerro Council Member

Joined: 11 Mar 2008 Posts: 1351
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Posted: Mon Jan 09, 2012 3:22 pm Post subject: |
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You sacrifice a mod slot for a 4th var, granting a bit more unit flexibility. It wouldn't be a massively game-changing thing, but it'd allow a bit more room to experiment.
I would suggest rather than a BE adding a 3rd rare mod that drops at Tear rate though. This shouldn't cost more than an I mod on an advanced unit, as while useful, it's not *that* amazing. _________________
trumpetguy wrote: | And if you double-integrate a BAIII does it become a BAV? |
RoseThorn wrote: | Trade chat makes me think everyone is a Moogle... Saying noob instead of "Kupo" |
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jabujabu Advanced

Joined: 25 Apr 2010 Posts: 1715
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Posted: Tue Jan 10, 2012 5:25 am Post subject: |
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a mod is always better than a var. true story. _________________ Jekyll [6:45am 28]
My first slave was a gatlinger named Wendy |
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haloguy48 Advanced

Joined: 12 Jul 2006 Posts: 1221 Location: Looking for Group archives
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Posted: Thu Jan 12, 2012 6:06 am Post subject: |
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Integrate this mod = winning.
Edit: I'd totally place this on Non-X var units.
Edit2: How would it effect already X var'd units? Double the effect?
60 damage DWA's would be rockin', Yo! _________________ Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down!
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822 |
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