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flying units, finally a good idea :P

 
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are my idea's OPd?
no
0%
 0%  [ 0 ]
needs a bit of balancing
50%
 50%  [ 3 ]
yes
50%
 50%  [ 3 ]
Total Votes : 6

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maXDooom
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Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Sun Dec 18, 2011 3:21 pm    Post subject: flying units, finally a good idea :P Reply with quote

new expansion: (couldn't make a name :p)

all flying units that didn't move last turn can't move for a turn
only helicopters units can move after stopping instantly
jet have 3 levels not to hit and can only be shot with missiles
or listic guns and heli can only be shot with listic and missile
but only dies with missle
2 kind of flying units

jet-helicopter


1st jet unit

F-116

Shields:50[10%/5 S/T]
Armor:1
Controlled/max movement 7/14
Combat Efficiency: 1600 Advanced

Weapons:
missile:5range/14damage/10ammo
missile:5range/14damage/10ammo
missile:BOMB:3range/70damage/2ammo
missile:Tgt:3range/1damage/2ammo

F-166 abilities:
-2 levels dodge if unit moved last turn
-BOMB will miss any unit that wasn't hit
with target effect last turn and does 30 area damage
-target effect allows BOMB to hit the unit that was hit last turn
-will lose dodge bonus if stacked

-------------------------

will add more ideas soon Very Happy
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therealXERT
Simple


Joined: 18 Dec 2011
Posts: 6

PostPosted: Sun Dec 18, 2011 3:27 pm    Post subject: could use better names Reply with quote

such as

eaglefly

hellslinger

firescout
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Tue Dec 20, 2011 9:23 pm    Post subject: Reply with quote

Revive this instead, no offense but its much more worked out Laughing

http://forum.mobrulestudios.com/viewtopic.php?t=1772
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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