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strux by maXDoom

 
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maXDooom
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Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Sun Dec 18, 2011 2:32 pm    Post subject: strux by maXDoom Reply with quote

Ninja Meka: Command unit

Shields: 40 [25% / 10 S/T]
armor: 10
controlled/max movement:4/7
combat efficieny:1000 advanced

Weapons:
energy:4range/20damage/2charge
energy:4range/20damage/2charge
ballistic:8range/30damage/10ammo


Ninja Meka abilities:
2+levels dodge to this unit
1-gunnery level to all attacks on this unit
unit cannot stack

On-unit actis if activeted:
shadow cloak:[CD3] unit cloak for 3 turns cant shoot while cloaked
burning flames:[CD5] does 30 damage to all units in sector(doesn't work while cloaked)
razor cross:[CD7] all units in same X/Y cords of the Ninja meka in quad takes
40AEMP damage
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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maXDooom
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Joined: 07 Dec 2011
Posts: 757
Location: in perverted places

PostPosted: Sun Dec 18, 2011 3:47 pm    Post subject: Reply with quote

LMDU:
land mine deploy unit
unique unit you may only deploy one at a time

Shields:30[+25%/7 S/T
Armor:10
controlled/max movement:0/4
Combat Efficiency:1500 advanced

LMDU abilities:
-can't have weapon mods
-can deploy up to 15 mine
-can't deploy a mine adjacent to another
-mines are cloaked
-mines deal 90 damage to all adjacent unit
-mines does 120 damage to all units that stack on it
-mines explode when a unit steps on it auto
-can auto explode a mine from status
-can disable a mine to not explode when any unit stacks on it


-----------------------------

soon more strux will be added
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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Sagi
Simple


Joined: 08 Nov 2011
Posts: 33

PostPosted: Mon Dec 19, 2011 12:19 am    Post subject: Re: strux by maXDoom Reply with quote

maXDooom wrote:
Ninja Meka: Command unit

Shields: 40 [25% / 10 S/T]
armor: 10
controlled/max movement:4/7
combat efficieny:1000 advanced

Weapons:
energy:4range/20damage/2charge
energy:4range/20damage/2charge
ballistic:8range/30damage/10ammo


Ninja Meka abilities:
2+levels dodge to this unit
1-gunnery level to all attacks on this unit
unit cannot stack

On-unit actis if activeted:
shadow cloak:[CD3] unit cloak for 3 turns cant shoot while cloaked
burning flames:[CD5] does 30 damage to all units in sector(doesn't work while cloaked)
razor cross:[CD7] all units in same X/Y cords of the Ninja meka in quad takes
40AEMP damage

With E var it deals 70 damage per turn unmodded,dont get me started about the actis..talk about OP
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