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Peacekeeper
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Joined: 16 Mar 2007
Posts: 1097

PostPosted: Wed Jun 29, 2011 6:59 am    Post subject: New abilities Reply with quote

After Gifted Tactician


Task Force Operator - +1 Assignable Task Forces
Drill Sargent - +1 Assignable Task Forces


Battalion Leader - Task Forces Can be assigned Colors which would be represented instead of green indicators on your screen only.
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borgrel
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Joined: 20 Aug 2008
Posts: 879

PostPosted: Wed Jun 29, 2011 8:12 am    Post subject: Reply with quote

thats right, buff the most powerful of the restricted trees all on its own and ignore the other 2
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trumpetguy
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Joined: 14 Aug 2007
Posts: 747

PostPosted: Wed Jun 29, 2011 8:47 am    Post subject: Reply with quote

borgrel wrote:
thats right, buff the most powerful of the restricted trees all on its own and ignore the other 2
Who peed in your oatmeal this morning?

I think these two abilities could be added to all 3 of the major branches, and they're a good idea.
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borgrel
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Joined: 20 Aug 2008
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PostPosted: Wed Jun 29, 2011 8:58 am    Post subject: Reply with quote

and where will supreme general's new taskforces go??

i cant find a number 10 and number 11 key on my keyboard......
will every1 b allowed 2 more hotkeys as a result???
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Peacekeeper
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Joined: 16 Mar 2007
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PostPosted: Wed Jun 29, 2011 9:16 am    Post subject: Reply with quote

Umm...SG stops at TF 7.

This would allow Ao1 to get upto 4, TFC to get upto 6, and SG to use all 9
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jabujabu
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Joined: 25 Apr 2010
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PostPosted: Wed Jun 29, 2011 9:31 am    Post subject: Reply with quote

task forces are lame.
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borgrel
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Joined: 20 Aug 2008
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PostPosted: Wed Jun 29, 2011 9:37 am    Post subject: Reply with quote

Peacekeeper wrote:
SG to use all 9


9 of 10 ........
0 counts too
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Peacekeeper
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PostPosted: Wed Jun 29, 2011 10:51 am    Post subject: Reply with quote

Yes, but I didnt mention adding a 3rd task force ability =)


If another should be considered or added for 0 to be task force 10 Im not opposed.
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borgrel
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PostPosted: Wed Jun 29, 2011 11:55 am    Post subject: Reply with quote

i'm saying 0 is alrdy a hot key

1-9 is 9 hotkeys +0 is 10 .... so *ALL* 9 is incorrect, there r alrdy 10
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Peacekeeper
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PostPosted: Wed Jun 29, 2011 1:27 pm    Post subject: Reply with quote

I was simply using the logic that 0 != 10 so assigning Task Force 10 to hot key 0 while, usable. Is not logical. Im not against it though =)
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Trerro
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Joined: 11 Mar 2008
Posts: 1351

PostPosted: Wed Jun 29, 2011 1:44 pm    Post subject: Reply with quote

Support. Anything that reduces the amount of time you spend figuring out what the hell landed where, and increases the amount of time you spend actually using tactics is good.
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rockmin
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Joined: 01 Jan 2009
Posts: 16
Location: MAlaysia

PostPosted: Wed Jun 29, 2011 11:25 pm    Post subject: Reply with quote

Support to PK

Here's another,
after quick reflex, premonition
something like ESP jus give better ability to dodge. maybe harder to hit and maybe less damage for evasive action.
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Dr.Banzai
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Joined: 17 Feb 2009
Posts: 106
Location: Italy

PostPosted: Fri Jul 22, 2011 11:45 am    Post subject: Reply with quote

support the idea, but not the ability,

to much advantage for Ao1.

Ao1 is he strongest so must be seriosly limited in battle, 2 TF are enogh.

Ao1 is a schirmisher/assassin role not a TF role.
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yoman5
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Joined: 15 Jan 2009
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PostPosted: Sat Jul 23, 2011 7:36 am    Post subject: Reply with quote

i see no problem with this. each group gets succesively bigger armies, if i can buy my limit up to 60, i should able to buy more TFs. if tfc can buy up to 75 units, why not 6 Tfs. and with 120units 9 TFs isnt really overkill
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00don00
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Joined: 22 Aug 2008
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PostPosted: Sat Jul 23, 2011 8:00 am    Post subject: Reply with quote

Support.Anything to funnel more LP into.
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