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Suggestion: Non-Emergency Evac

 
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WereRat
Simple


Joined: 26 Jun 2005
Posts: 21

PostPosted: Fri Jul 01, 2005 9:22 am    Post subject: Suggestion: Non-Emergency Evac Reply with quote

Often I have to cut a gaming session short. The baby wakes up at home, I get a phone call at work, I run out of command points, etc. Therefore:

Evac: takes place in SIX turns, and Command = Deployment Command Points.

Automatic Evac: takes place when units have not MOVED and/or been FIRED ON in SIX turns.
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Gnomo
Simple


Joined: 30 Jun 2005
Posts: 46
Location: Brazil

PostPosted: Fri Jul 01, 2005 11:22 am    Post subject: Reply with quote

nice suggestion.. and i think this would make The AI for inactive players unecessary
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Flostin
Harbinger of Death


Joined: 13 Jun 2005
Posts: 283

PostPosted: Sat Jul 02, 2005 11:30 am    Post subject: Re: Reply with quote

We've gone over this suggestion in an earlier post, and may be added sometime in the future, along with what Frizz said perhaps some basic AI for defense on base buildings/turrets.

However though, it should also be noted, as I noted in the same post, that such a thing be toggle-able on or off in account settings. Some people may not want to be evaced if not moved, or fired at/upon after x amount of turns:)
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