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PGM Sort it !
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garrow
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Joined: 13 Jul 2008
Posts: 1084
Location: United States Of America

PostPosted: Thu Feb 04, 2010 6:27 pm    Post subject: Reply with quote

guys guys guys... did you not hear frizz when he said that the PGM had some of the hardest code to make in the game?


other then that it need fixin cause my poor poor mining base lost a Command tower and i was unable to use it's +4 speed until next cycle Sad 5 bandit SN's and 3 BL's are tougher then you think kill them first!
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Frizz
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Joined: 10 Jun 2005
Posts: 3114

PostPosted: Wed Mar 03, 2010 6:23 pm    Post subject: Reply with quote

Ok -

I've completely re-worked how the PGM revive works ... test-away! =)

_f
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olla
Intermediate


Joined: 15 Jun 2008
Posts: 223
Location: Switzerland

PostPosted: Thu Mar 04, 2010 5:41 am    Post subject: Reply with quote

Frizz wrote:
Ok -

I've completely re-worked how the PGM revive works ... test-away! =)

_f


the only building I can test on my own is the command tower, revived it, powered it up, even repaired the Armor to 100%
-> None of the units recieved a move bonus Sad

UDed the command tower from the node, re-deployed it, works as designed
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Frizz
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Joined: 10 Jun 2005
Posts: 3114

PostPosted: Thu Mar 04, 2010 10:56 am    Post subject: Reply with quote

Ok, I found a bit that needed a fix, try now.

_f
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Tiny_Slayer
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Joined: 21 Dec 2007
Posts: 1705
Location: Further than Morten can reach...

PostPosted: Sat Mar 06, 2010 2:29 pm    Post subject: Reply with quote

It works. Well. Command tower works, so I *ASSUME* the rest does. Smile


Slayer
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