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Can we give "Open Source" another shot?

 
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khaibar
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Joined: 14 Dec 2007
Posts: 1144

PostPosted: Sat Jan 05, 2019 9:24 am    Post subject: Can we give "Open Source" another shot? Reply with quote

Frizz clearly has no interest in selling the game to anyone; something we can't but respect and understand. So Any offers from myself or anyone to purchase the game will hold no result.

So I though to try another approach to bring the game back to life; let's give OS another shot.

In 2012, Frizz decided to give the concept of open source a shot and let the community participate in the development of the game. In the beginning it was a great experience. We fixed some bugs, we added some features, we added more options to the arenas etc... we even did silly stuff like http://forum.mobrulestudios.com/viewtopic.php?t=14921

But things started to slow down and go down hill until the whole thing just stopped.

At the end of 2014 Frizz said he wanted to sell the game as he just doesn't have the time anymore; not even for opensource. But that did not work out and it would seem per multiple sources that Frizz just doesn't want to sell. I cannot blame him, I wouldn't sell TWz either.


So it's 2019 now (dang..), and people are still here. Some play, some check, some haunt the library for nostalgia (don't judge me <.<). I truly believe that we can keep this game alive and going for at least 5 years if we can do updates again. Not 2008 alive but definitely more than 2018 alive if we can even call 2018 TWz alive.

Many updates can be made with simple tweaks to the code. Like 5 lines of code can make bandits unpredictable. Give some bandits a 0% X var and you'll find people dropping to salvage them. It's relatively easy to do small things that will get people to drop again. How to bring back big fights is a big discussion and doesn't belong to this thread.

A good structure to organize open source, to make sure it's all in check, to make sure it's balanced etc... perhaps a new council and nothing more than 15 minutes of Frizz's time per week or every other week to merge code commits; dev(s) and community would be responsible for the outcome etc..

It can all be negotiated with Frizz if he is interested in any way and if he can give us some of his time to keep TWz online.


It would be great if we can get feedback from Frizz, even if negative. A lot still want to play the game. There's just no reason to. And a good portion of them would drop every now and then if they start seeing updates again, even small ones.


PS: If someone can get Frizz's attention to this thread, it would be appreciated
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Miyamoto
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Joined: 21 Mar 2019
Posts: 1

PostPosted: Fri Mar 22, 2019 5:53 am    Post subject: Reply with quote

New updates would certainly be nice. I play the game every now and then regardless. But yeah, they would certainly bring more people out of the woodworks. haha
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Dark Leth
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Joined: 05 Jul 2005
Posts: 1501

PostPosted: Fri Apr 19, 2019 7:18 pm    Post subject: Reply with quote

I'm in. Let me reach out to Frizz.
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Off-World
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Joined: 20 Apr 2019
Posts: 1

PostPosted: Sat Apr 20, 2019 4:07 am    Post subject: Reply with quote

Would be better if it remake of this game in 3d?
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Dark Leth
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Joined: 05 Jul 2005
Posts: 1501

PostPosted: Sat Apr 20, 2019 9:48 am    Post subject: Reply with quote

IMHO the top priorities should be:

    Mobile app for iOS and Android
    Redesign of movement and firing mechanics to better support mobile
    Development of content for biannual expansion releases
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