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What was the biggest challenge in bringing TERA consoles

 
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PostPosted: Thu May 31, 2018 7:39 pm    Post subject: What was the biggest challenge in bringing TERA consoles Reply with quote

From the very first time we hooked a control till a test construct, we understood TERA would be an excellent match for consoles. So in many ways, it had been the achievement of Tera Gold PS4 and it's action-focused MMORPG layout that drove us to make the jump, although we won't deny that we spent some time viewing and enjoying other titles during the development procedure.

What was the biggest challenge in bringing TERA consoles? Were there any significant differences between the development of the PlayStation 4 and the Xbox One versions of the game?

Once it supports gamepads on PC, it would be quite difficult, maybe impossible, to interact with the full width of systems and interfaces in the PC version using a gamepad. Re-designing all of TERA's systems and interfaces using a gamepad in mind was an enormous job and a significant design challenge for the group at Bluehole because it was their first time working on a game for consoles.

Was PC crossplay with the Xbox One or PS4 (we are conscious those two having crossplay collectively is not possible now) something which the team ever considered? Was the exception based on not needing to dramatically alter the landscape of long-established servers?

There was some talk when we first began, however, it was quickly discarded when we made a commitment to creating the best possible TERA console encounter. This led us to concentrate our development efforts on a specific version of the game, and create console-specific features like a completely redesigned user interface with a menu that is x and smart inventory to ease usability.

Would a Nintendo Switch version of tera gold xbox be possible in theory or are there a lot of constraints, technical or otherwise? The first hardcore MMORPG to reach the console might be quite common. In theory, it may be possible, and there is a definite opportunity there, but we don't have plans for a Switch variant at this time.
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