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Random bandit modifiers on non-training planets

 
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Wed Feb 12, 2014 10:43 am    Post subject: Random bandit modifiers on non-training planets Reply with quote

A fairly simple update, give every weapon on bandits a random modifier. acid and aemp are excluded


http://sourceforge.net/u/osbar/dropshock/ci/d92f90fb2390a75c5ab39e5ece8ade8284357ea7/


https://sourceforge.net/p/dropshock/tickets/124/

http://forum.mobrulestudios.com/viewtopic.php?t=15657

This should affect all non-training planets to get attention


Last edited by khaibar on Sat Mar 08, 2014 2:11 pm; edited 3 times in total
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ParalyzeD
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Joined: 16 Mar 2009
Posts: 461

PostPosted: Thu Mar 06, 2014 5:27 pm    Post subject: Reply with quote

Not sure about this.
Though I understand the desire for variety, it feels like unneeded coding that wouldn't really change much
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Fri Mar 07, 2014 2:41 am    Post subject: Reply with quote

there isn't any coding going around, the game is dieing and what's left is some bandit grinding.. I am trying to make that interesting.. this has received positive community feedback.

We're not coding new planets or new strux.. we can't do anything except something like this with the level of 'OS' allowed.

Added forum link to main post to show community support (the little community that is left)
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