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Specialized Turrets

 
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wannabe121
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Joined: 29 Jun 2006
Posts: 1502
Location: Estados Unidos, Indiana

PostPosted: Sun Feb 09, 2014 2:39 pm    Post subject: Specialized Turrets Reply with quote

Kinda surprised this hasn't been suggested, but I'll take a swing at it anyways.


Turret - Light Magnetic
A modified Basic Ballistic Turret that is chambered for magnetized munitions.

Stats
Shields: 60 [ +30%/ 18 Shields / Turn ]
Armor: 20
Power Generation / Use: 0 / 2
Combat Efficiency: 75 (Simple)

Weapons
MAG 4 2 30

Turret - Light Magnetic Abilities:
- MAG reduces Shield Regen by 50%

Requirements:
Turret- Light Magnetic requires 300 Ore.
Turret- Light Magnetic requires 3 Command.





Turret - Light Webbing
A modified Basic Missile Turret that delivers energy web payloads.

Stats
Shields: 60 [ +30%/ 18 Shields / Turn ]
Armor: 20
Power Generation / Use: 0 / 3
Combat Efficiency: 75 (Simple)

Weapons
WEB 3 4 24

Turret - Light WebbingAbilities:
- WEB deals 25% damage to shields
- Targets hit on their shields receive -1 controlled speed next turn (per hit)
- Targets hit on their armor receive -1 max speed next turn (per hit)
- Cannot reduce a target below 1 / 1 Controlled / Max Speed

Requirements:
Turret - Light Webbing requires 600 Ore.
Turret - Light Webbing requires 5 Command.





Turret - Light Vampiric
A modified Basic Energy Turret that leeches from its target's shielding.

Stats
Shields: 60 +30%/ 18 Shields / Turn ]
Armor: 20
Power Generation / Use: 0 / 3
Combat Efficiency: 75 (Simple)

Weapons
VAMP 3 8 3

Turret - Light Vampiric Abilities:
- Adds 100% of Shield damage done to firer's Shields
- Deals 50% damage to Armor
- Stolen shields can over-charge attacker's Shields for that turn

Requirements:
Turret - Light Vampiric requires 600 Ore.
Turret - Light Vampiric requires 5 Command.





Turret - Magnetic
A modified Medium Ballistic Turret chambered for magnetic munitions.

Stats
Shields: 80 [ +30%/ 24 Shields / Turn ]
Armor: 25
Power Generation / Use: 0 / 5
Combat Efficiency: 200 (Simple)

Weapons
MAG 6 5 48

Turret - Magnetic Abilities:
- MAG reduces Shield Regen by 50%

Requirements:
Turret - Magnetic requires 900 Ore.
Turret - Magnetic requires 8 Command.





Turret - Webbing
A modified Medium Missile Turret that delivers energy web payloads.

Stats
Shields: 80 [ +30%/ 24 Shields / Turn ]
Armor: 25
Power Generation / Use: 0 / 6
Combat Efficiency: 300 (Intermediate)

Weapons
WEB 4 6 36


Turret - Webbing Abilities:
- Deals 25% damage to Shields
- Targets hit on Shields receive -1 Controlled Speed next turn (per hit)
- Targets hit on Armor receive -1 Max Speed next turn (per hit)
- Cannot reduce movement below 1 /1 Controlled / Max Speed

Requirements:
Turret - Webbing requires 1200 Ore.
Turret - Webbing requires 6 Command.





Turret - Vampiric
A modified Medium Energy Turret that leeches from it's targets shielding.

Stats
Shields: 80 [ +30%/ 24 Shields / Turn ]
Armor: 25
Power Generation / Use: 0 / 6
Combat Efficiency: 300 (Intermediate )

Weapons
VAMP 3 16 3

Turret - Vampiric Abilities:
- Adds 100% of Shield damage to firer's Shields
- Deals 50% damage to Armor
- Stolen shields can over-charge attacker's shield that turn

Requirements:
Turret - Vampiric requires 1200 Ore.
Turret - Vampiric requires 6 Command.




I'll do the Heavies later; a bit burned out on copy-and-paste.
_________________
Dogg1000 wrote:
olla wrote:
... Much better than nukes, that's too North Korean IMHO.
If these nukes are north korean, implement them anyway. They wont get 3 squares before tripping on a rock and turning into salvage.
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Sat Feb 15, 2014 6:09 am    Post subject: Reply with quote

I suggested similar in my colossal thread at one point I think, but I'm all for all of these.

Supporteth your Construx, I like them ^_^

HG48
_________________
Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Sat Feb 22, 2014 2:07 am    Post subject: Reply with quote

I am all in support for new buildings/units/mods but they need to be salvage only. Your particular turrets would be helpful on infernus.

But the biggest obstacle is.... images

I will try making new images (again), but it's hard Sad
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