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New Bandit deployment squads for all planets

 
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haloguy48
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PostPosted: Sun Mar 24, 2013 12:35 pm    Post subject: New Bandit deployment squads for all planets Reply with quote

We've had some newer units placed into the game, why not spice up the randomness of what would be deployed by bandits? And lets be honest, who wouldn't like to see more combinations of new enemies?

Feel free to post your unit combos here as well if you're feeling frisky enough.
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maXDooom
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PostPosted: Tue Mar 26, 2013 5:56 am    Post subject: Reply with quote

2 listas 1 HB < trolls your scouts
2 goons 3 sents < pew pew pew
1 wyvern 1BA3 < hax bandits
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

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Vinzkillx
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PostPosted: Wed Mar 27, 2013 3:28 am    Post subject: Reply with quote

maxDoom wrote:
2 listas 1 HB < trolls your scouts
2 goons 3 sents < pew pew pew
1 wyvern 1BA3 < hax bandits


No goons, no wyvern and no BA3 that 3 just make some people rich then ever
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Dogg1000
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PostPosted: Wed Mar 27, 2013 4:24 am    Post subject: Reply with quote

Vinzkillx wrote:
maxDoom wrote:
2 listas 1 HB < trolls your scouts
2 goons 3 sents < pew pew pew
1 wyvern 1BA3 < hax bandits


No goons, no wyvern and no BA3 that 3 just make some people rich then ever
That doesn't even make sense, gats are bandit units and you dont see people getting rich off those.
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Vinzkillx
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PostPosted: Wed Mar 27, 2013 6:39 am    Post subject: Reply with quote

gat have its own world while goons, wyvern, and BA3 is on high class side so no big deal
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In game called DevilSteam

one day at PR fac chat ...
DevilSteam [12:11am 19]
But we're all reds
Tirptiz [12:10am 19]
and go to WAAAAAARRRR, all reds must die
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Dogg1000
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PostPosted: Wed Mar 27, 2013 8:42 am    Post subject: Reply with quote

Gats are used more than all of those things. >.> maybe except ba3
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00don00
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PostPosted: Wed Mar 27, 2013 8:45 am    Post subject: Reply with quote

Vinzkillx wrote:
gat have its own world while goons, wyvern, and BA3 is on high class side so no big deal
you just called goons better than gats and think that making them more widely available would make people rich?go home vinz.you are drunk.
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Vinzkillx
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PostPosted: Wed Mar 27, 2013 7:13 pm    Post subject: Reply with quote

00don00 wrote:
Vinzkillx wrote:
gat have its own world while goons, wyvern, and BA3 is on high class side so no big deal
you just called goons better than gats and think that making them more widely available would make people rich?go home vinz.you are drunk.


Opps maybe someone now what i just do before post Laughing
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In game called DevilSteam

one day at PR fac chat ...
DevilSteam [12:11am 19]
But we're all reds
Tirptiz [12:10am 19]
and go to WAAAAAARRRR, all reds must die
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ParalyzeD
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PostPosted: Thu Mar 28, 2013 4:37 am    Post subject: Reply with quote

So if yall are really serious about adding new bandit squads: I want it in this format:

bandit combination:
Planet these squads will appear on:
Which old bandit squad should this squad replace:

Please keep note of the bandit bonuses, mindful of the noobs that might be training blah blah blah...
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J4
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PostPosted: Fri Apr 12, 2013 4:26 pm    Post subject: support Reply with quote

This is a really good, easy idea that is long overdue.

Who cares just make them tougher and some useful mods not all bandit mods. Things like kite and steelcore, vertigo etc.

I actually think a monthly switch up would be best, the 'same 10 bandit squads' is a really silly part of this game. Or just all random bandits all the time. 1-5 random bandits. And bandit bases with more useful buildings.
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maXDooom
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PostPosted: Sat Apr 13, 2013 3:18 am    Post subject: Re: support Reply with quote

J4 wrote:
This is a really good, easy idea that is long overdue.

Who cares just make them tougher and some useful mods not all bandit mods. Things like kite and steelcore, vertigo etc.

I actually think a monthly switch up would be best, the 'same 10 bandit squads' is a really silly part of this game. Or just all random bandits all the time. 1-5 random bandits. And bandit bases with more useful buildings.



i really like this idea, should be added,
NAOOOOO!!!!
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

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haloguy48
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PostPosted: Fri Feb 07, 2014 4:49 pm    Post subject: Re: support Reply with quote

J4 wrote:
This is a really good, easy idea that is long overdue.

Who cares just make them tougher and some useful mods not all bandit mods. Things like kite and steelcore, vertigo etc.

I actually think a monthly switch up would be best, the 'same 10 bandit squads' is a really silly part of this game. Or just all random bandits all the time. 1-5 random bandits. And bandit bases with more useful buildings.



I like this, would spice the game.
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http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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Vinzkillx
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PostPosted: Wed Feb 12, 2014 7:45 am    Post subject: Reply with quote

You know what just make one planet that have 100% of bandits spawn rate... it would be awesome
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In game called DevilSteam

one day at PR fac chat ...
DevilSteam [12:11am 19]
But we're all reds
Tirptiz [12:10am 19]
and go to WAAAAAARRRR, all reds must die
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khaibar
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PostPosted: Wed Feb 12, 2014 11:18 am    Post subject: Reply with quote

we do not have the xml sheet that holds the spawn list, perhaps it's time frizz makes it OS

Also we can add random units per spawn from outside the list
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haloguy48
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PostPosted: Sat Feb 15, 2014 5:56 am    Post subject: Reply with quote

Vinzkillx wrote:
You know what just make one planet that have 100% of bandits spawn rate... it would be awesome



Konu is, in a sense, 100%. Have a Natural Acti Mod on like a 13 speed GH to grab ores when they spawn, and like a Katana for killing bases. Other than that, it's all spawns.

@Khai- Indeed. We need that sheet. Would be cool to see random drops.
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Check out my Created Construx, all feedback welcomed! I'll start you out on the newer stuff, so just scroll down! Razz
http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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