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Swarm rework

 
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Wed Jan 29, 2014 11:57 am    Post subject: Swarm rework Reply with quote

- Size reduced to 50
- HP set to 200%
- Recharge doubled
- +2~4 maxspeed (random to prevent range 11 dragging)
- Controlled speed set to max
- Swarm modifier replaced with random modifiers (each swarm unit is 'unique')
- Range set to 10/5/5 for ballistic/missile/energy
- Energy recharge set to 1
- Ballisic/missile damage doubled, energy damage trippled
- Each swarm unit given a random 20%/40% protection against a random weapon type
- Salvaged swarm units provide a random mod (weights can be assigned)
- OOB on dominus would remain disabled

Possible abuse: Use of BAIIIs
Possible cons: Triple energy damage + some modifier + some scenario = mega damage. Let us assume things like that will rarely happen.

Would turning swarm into a 'loot' hunt revive dominus?

Also any suggestion to counter any swarm trampling by simply dropping a BAIII army?


Last edited by khaibar on Thu Jan 30, 2014 2:39 am; edited 1 time in total
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razzerblade
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Joined: 26 Feb 2008
Posts: 76
Location: Saginaw, MI

PostPosted: Wed Jan 29, 2014 1:27 pm    Post subject: Reply with quote

Also any suggestion to counter any swarm trampling by simply dropping a BAIII army?

Only thing i can think of is make it so you can't deploy Elite units??
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khaibar
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Joined: 14 Dec 2007
Posts: 1141

PostPosted: Thu Jan 30, 2014 2:37 am    Post subject: Reply with quote

Nah I don't think banning units should be the solution.

This isn't a main issue... having a BAIII army means smaller firepower (if u go troll hp), someone else might join the fight and attack u. It's not that much of an abuse i guess..


Added random defence vs weapon types
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ItsNick
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Joined: 23 Dec 2008
Posts: 357
Location: India

PostPosted: Thu Jan 30, 2014 5:36 am    Post subject: Reply with quote

no double recharge
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SpaceGhost
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Joined: 07 Sep 2007
Posts: 57

PostPosted: Thu Jan 30, 2014 10:58 pm    Post subject: Reply with quote

Forget the swarm make it a bandit world bring back Fanatics!
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corclaork
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Joined: 26 Aug 2008
Posts: 518
Location: The Mohawk Wasteland

PostPosted: Fri Jan 31, 2014 4:07 pm    Post subject: Reply with quote

the thing that has to be decided is if we want the type of play style that uses purely bandits to achieve things. thats what makes or breaks fanatics and the swarm. most people dont like playing that way thats why swarm was turned off in the first place, but in the void of players do we want to validate the use of bandits as an effective force multiplier? and the thing that people who support it should look at why it works for them now and think about what would happen if everyone effectively used them the same way. change the swarm or fanatics or bandits how you want but as long as people disagree on how they should be looked at not by individuals but by the community there will never be a perfect change. a big part of the issue is that one side refuses to put input into the conversation and throws a fit when things go the other way (as they have). when there is only silence, indifference is assumed. im not assuming sides just presenting the facts as i see them.

cor
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