wannabe121 Advanced

Joined: 29 Jun 2006 Posts: 1502 Location: Estados Unidos, Indiana
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Posted: Tue Oct 15, 2013 5:30 pm Post subject: Griffith Attack Tank (Advanced) |
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Griffith Attack Tank
A superheavy tank designed to showcase new Celltech weapons technology. The company ultimately defaulted on the contract and destroyed their prototype in a controlled experiment to prevent reverse-engineering. With the disappearance of a high-ranking Celltech employee have come scattered reports of Federation and Rebel forces skirmishing against units who wield nothing short of lightning itself.
Stats
Shields: 0 [ +0%/ 0 Shields / Turn ]
Armor: 60
Controlled / Max Speed: 0 / 2
Combat Efficiency: 600 (Advanced)
Weapons
EMP 4 30 4
Griffith Attack Tank Abilities:
- Always has 0 Shields
- Takes 20% less damage from Energy attacks
- Added energy weapons become EMP
On-unit Actis:
Primary Capacitor (CD: 4): Unit gains +4 Max Speed this turn; main weapon charge is set to 1.
Primary Recharger (CD: 2): Unit cannot move; while the unit is stationary, it gains 2 charge every turn instead of one. The second activation of this ability returns the unit to normal.
Requirements:
Griffith Attack Tank requires 3,000 Ore.
Griffith Attack Tank requires 20 Command.
 
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Dogg1000 wrote: | olla wrote: | ... Much better than nukes, that's too North Korean IMHO. | If these nukes are north korean, implement them anyway. They wont get 3 squares before tripping on a rock and turning into salvage. |
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