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#112 - [Tweak] Extra Node Payout

 
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khaibar
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PostPosted: Sat Oct 05, 2013 1:57 pm    Post subject: #112 - [Tweak] Extra Node Payout Reply with quote

Applies to both infernus and hellion

Per turn:

- Normal nodes = 1 credit
- Super node = 3 credits

On payout:

- Normal nodes = 1,000 credits
- Super node = 1 tb

On horrizon

- Normal nodes = 10,000 credits
- Super node = 5 tbs


https://sourceforge.net/p/dropshock/tickets/112/

https://sourceforge.net/u/osbar/dropshock/ci/6c86a1889055d2b6f6f69bdc25b8b4cf880aab34/

I don't want to blow up some faction's millions... please double check...

http://forum.mobrulestudios.com/viewtopic.php?t=15575


Last edited by khaibar on Sat Oct 05, 2013 11:47 pm; edited 2 times in total
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corclaork
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PostPosted: Sat Oct 05, 2013 2:04 pm    Post subject: Reply with quote

support.

cor
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Walterohdim
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PostPosted: Sat Oct 05, 2013 7:22 pm    Post subject: Reply with quote

Why would nodes pay out credits? I don't understand the purpose behind this.

So I vote no unless someone can convince me why they should.

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khaibar
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PostPosted: Sat Oct 05, 2013 11:43 pm    Post subject: Reply with quote

I made it credits because there is no credit income ingame (except headquarters) and konu relics already give out a lot of command so it was something 'new'

it can be changed into command like some requested (poll has a tie) but i think credits is better. Making it ore would be weird...

Also credit is cheap, u can give them per turn in 'numbers' without breaking economy


If you're asking about why nodes should pay in general, it's another incentive that hopefully would get people to get nodes. If not for the fp then for resources
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Dark Leth
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PostPosted: Mon Oct 07, 2013 1:11 pm    Post subject: Reply with quote

We can try it for a bit and see how the community likes it. It doesn't appear imminently game breaking.
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Vanoi
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PostPosted: Sat Oct 12, 2013 7:04 am    Post subject: Reply with quote

Personally, with the level of activity all this really does is make a select few richer.
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khaibar
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PostPosted: Sat Oct 12, 2013 7:14 am    Post subject: Reply with quote

I believe that applies to mortum as well

I am trying to create incentive, if ur faction does not need fps then drop and get the credits/tbs. They are not game breaking amounts. If I am not mistaken Mortum gives up to 64 tbs per day (4 nodes, 2 payouts) and 48 tbs on average (2 factions holding 2 nodes each). The resources that would be given here are very minor to that. Except maybe the super node on horizon.

This update will (hopefully) encourage noding for personal profit without expanding the rich-poor gap. Holding 4 nodes the entire cycle + bonus at horizon doesn't even scale to a day at Mortum
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ParalyzeD
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PostPosted: Mon Oct 14, 2013 7:54 pm    Post subject: Reply with quote

I dont like the idea of giving more passive rewards to faction nodes (even if the amounts are so minor)

If anything, the rewards should be active, (like when a base is taken)
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