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Faction war planet

 
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storm120
Simple


Joined: 14 Nov 2012
Posts: 93
Location: Not where you are, so get out.

PostPosted: Thu Oct 03, 2013 11:29 am    Post subject: Faction war planet Reply with quote

Generally the idea is to destroy as much CE as possible.
Each faction would have a designated area to drop and setup a base that can be used for that faction. Payout for this planet would be based on how much CE a player has destroyed and how much CE altogether a faction has destroyed. Planet should be a practice planet that cycles every 10 or so days to eliminate the need to drop every four hours to make a base. Making this planet a practice planet would increase PVP action. Payout should be in cmd not fps. Base CE deployed depends on faction ranking by fps standards.

Any ideas would be great on how to make this better?
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