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#47 - [Tweak] Remove Unique Limit (Needs Adjustment)

 
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Vanoi
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PostPosted: Thu Jan 31, 2013 12:11 pm    Post subject: #47 - [Tweak] Remove Unique Limit (Needs Adjustment) Reply with quote

http://sourceforge.net/p/dropshock/tickets/47/

Additional files are required, there is a second check for putting your crews into unique units that needs to be removed.

Unique Mod limit should also be removed (as well as the unique check for mods in the process_deploy).
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Last edited by Vanoi on Sat Sep 28, 2013 3:49 am; edited 4 times in total
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Dark Leth
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PostPosted: Thu Jan 31, 2013 1:07 pm    Post subject: Reply with quote

Aye. Lets get this pushed and up on the front page.
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Slayer_666
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PostPosted: Thu Jan 31, 2013 1:14 pm    Post subject: Reply with quote

YAY
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Walterohdim
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PostPosted: Thu Jan 31, 2013 1:15 pm    Post subject: Reply with quote

Yay
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cbx
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PostPosted: Thu Jan 31, 2013 1:48 pm    Post subject: Reply with quote

yay
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krisjaniz
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PostPosted: Thu Jan 31, 2013 2:53 pm    Post subject: Reply with quote

YAY
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Vanoi
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PostPosted: Mon May 27, 2013 10:26 pm    Post subject: Reply with quote

https://sourceforge.net/u/vanoi/dropshock/ci/34d7eded7bc6fda061d37b3e2a77c81352c58f65/

Final part of the code now that I notice we have modify_unit stuff
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ParalyzeD
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PostPosted: Tue May 28, 2013 2:34 am    Post subject: Reply with quote

AYe?
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Wakka
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PostPosted: Tue May 28, 2013 6:33 am    Post subject: Reply with quote

Support
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Dark Leth
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PostPosted: Tue May 28, 2013 10:28 am    Post subject: Reply with quote

Still aye.
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Walterohdim
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PostPosted: Tue May 28, 2013 11:58 am    Post subject: Reply with quote

Aye
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corclaork
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PostPosted: Tue May 28, 2013 8:56 pm    Post subject: Reply with quote

support also.

cor
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Vanoi
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PostPosted: Sat Sep 28, 2013 3:49 am    Post subject: Reply with quote

I should've figured that modifying the js wasn't enough... there appears to be another check in most likely a file that we don't have that further prevents this.

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