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#103 - [Feature] Bandit Nodes on Arenas (Approved)

 
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corclaork
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Joined: 26 Aug 2008
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PostPosted: Sun Sep 08, 2013 12:47 pm    Post subject: #103 - [Feature] Bandit Nodes on Arenas (Approved) Reply with quote

https://sourceforge.net/p/dropshock/tickets/103/


khaibar wrote:




Files modified:

deploy_arena.php: added the option inside allow bandits, limit of nodes is # of quadrants - 1 (that 1 for deployment)

process_turn.php: modified the condition to check for inserting nodes along with bases.
- It used to check for factionwar now it checks for that or arena.
- Number of nodes is changed to 0 ~ number entered capped at # of quads - 1.
- Added a query to remove relics from arenas when they recycle (otherwise nodes would stay stuck)
- No need to check for payment as those pieces of code check for territory planet or factionwar planet, condition not satisfied in arenas. I.E. nodes don't pay anything.

Bandit stats modification apply to buildings.

For future updates, new arena only designs (as in shak bases) can be added. A bidding option "most capped nodes" can be added as well.


aye

cor
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khaibar
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PostPosted: Sun Sep 08, 2013 12:51 pm    Post subject: Reply with quote

Tinkerbell pointed out an issue, something was missing in the code

new branch

https://sourceforge.net/u/osbar/dropshock/ci/dce4e0803c397b0af489be66570eaadea8b63b6a/
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Trerro
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PostPosted: Tue Sep 17, 2013 1:20 am    Post subject: Reply with quote

Support. It helps newbies practice killing one, and it gives the rest of us more options for unusual arenas.
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Dark Leth
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PostPosted: Thu Sep 19, 2013 9:54 pm    Post subject: Reply with quote

Support with new branch fix.
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Walterohdim
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PostPosted: Sun Sep 22, 2013 5:13 am    Post subject: Reply with quote

I support this also. This would open up a lot of Event possibilities.


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ParalyzeD
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PostPosted: Mon Sep 23, 2013 5:02 am    Post subject: Reply with quote

aye
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