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#87 - [Bug] SSM/Longrifle, maingun deploy fix (Approved)

 
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krisjaniz
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PostPosted: Thu Mar 28, 2013 11:47 am    Post subject: #87 - [Bug] SSM/Longrifle, maingun deploy fix (Approved) Reply with quote

By: eV
http://sourceforge.net/p/dropshock/tickets/87/

changed deploy maingun in SSM and LR to an effect and is not retained at death
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Dark Leth
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Joined: 05 Jul 2005
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PostPosted: Thu Mar 28, 2013 1:14 pm    Post subject: Reply with quote

This code has issues - you can still hit infinite range. I believe eV has discussed it with Vanoi already though.
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Slayer_666
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PostPosted: Sun Mar 31, 2013 8:28 am    Post subject: Reply with quote

Has this been fixed?
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Walterohdim
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PostPosted: Sun Mar 31, 2013 3:22 pm    Post subject: Reply with quote

Ev says he fixed it. If it is fixed then I give it a yes.

Walterohdim
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Dark Leth
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PostPosted: Sun Mar 31, 2013 7:05 pm    Post subject: Reply with quote

Then aye.
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Trerro
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PostPosted: Sun Apr 07, 2013 3:18 pm    Post subject: Reply with quote

If it's confirmed fixed, support.
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Walterohdim
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PostPosted: Sun Apr 07, 2013 4:15 pm    Post subject: Reply with quote

I saw Vanoi say this is still not fixed, as he recently looked at the code and thinks it will cause even more problems.

Walterohdim
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ParalyzeD
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PostPosted: Mon Apr 15, 2013 4:11 pm    Post subject: Reply with quote

alright, i updated code, added a MGtrk that will only check to see if the snipe main guns were already deployed or not , i believe this should fix this code

perhaps still some syntax errors, ie. around lines 3867, I'm not entirely sure those variables can be put inside that

edit: that didnt work cuz MGtrk was dependent on acti->id which was resetting at death,.. so another method: added a check for under 11 range range to be able to use deploy main gun acti.
https://sourceforge.net/u/eevi/dropshock1/ci/d3ef34832a39bdb7b0aa8683bed81c3765379694/
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