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#83 - [Bug] Zedus Better Count (Added)

 
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Vanoi
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PostPosted: Sun Mar 17, 2013 10:39 am    Post subject: #83 - [Bug] Zedus Better Count (Added) Reply with quote

https://sourceforge.net/p/dropshock/tickets/83/

There's a little quirk in the code, basicly what happens is around 7000~ there's another code that clear the turn captured for some reason so instead of having maxturn - i turn capture... it's just max turn so counts as a Case 8 for Zedus Loot... this more or less changes what it reads instead which should be closer.
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Last edited by Vanoi on Sat Mar 23, 2013 6:51 pm; edited 4 times in total
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Dark Leth
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PostPosted: Sun Mar 17, 2013 11:22 am    Post subject: Reply with quote

Support.
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Walterohdim
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PostPosted: Sun Mar 17, 2013 11:43 am    Post subject: Reply with quote

bug fix support
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krisjaniz
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Joined: 17 May 2009
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PostPosted: Mon Mar 18, 2013 5:48 am    Post subject: Reply with quote

AYE, just skimmed over the code and it seemed to make sense Laughing
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Vanoi
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PostPosted: Sat Mar 23, 2013 12:42 pm    Post subject: Reply with quote

Rethought this... this is a poor way to do it...

Give me a couple hours to redo this to a better mechanic.

Change the Case Switch to FP/Maxturn*5 to make it percentile and then change all the payouts to work percentile as well

0-3 Simple (32 turns)
4-6 Int (24 turns)
7-8 Adv (16 turns)
9-10 Elite (8 turns)
Default Simple (Just incase there's something broken it would payout simples)

This would allow for some forward thinking incase we ever decide to change the Zedus turns in the future.

Done.
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