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#77 - [Bug] Ao1 CSpeed Change (Added)

 
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Vanoi
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PostPosted: Sun Mar 03, 2013 4:32 pm    Post subject: #77 - [Bug] Ao1 CSpeed Change (Added) Reply with quote

https://sourceforge.net/p/dropshock/tickets/77/

5 Ayes

This moves the Controlled Speed of the Ao1 above the Mods (in code) so that it can be effected by Roadrunner.
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Last edited by Vanoi on Tue Mar 12, 2013 11:55 am; edited 2 times in total
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Dark Leth
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PostPosted: Sun Mar 03, 2013 8:09 pm    Post subject: Reply with quote

Support.
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Walterohdim
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PostPosted: Sun Mar 03, 2013 8:29 pm    Post subject: Reply with quote

Could someone explain this? I don't have a commander tree, and so really haven't paid much attention to them.

Walterohdim
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Vanoi
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PostPosted: Sun Mar 03, 2013 9:52 pm    Post subject: Reply with quote

Basicly the Ao1 Support Ability gives Controlled Speed... how it's currently coded (don't know why it's coded this way) the controlled speed is actually added after mods are added, so it would actually add controlled speed after Roadrunner takes it away.
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krisjaniz
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PostPosted: Mon Mar 04, 2013 3:33 am    Post subject: Reply with quote

Vanoi wrote:
Basicly the Ao1 Support Ability gives Controlled Speed... how it's currently coded (don't know why it's coded this way) the controlled speed is actually added after mods are added, so it would actually add controlled speed after Roadrunner takes it away.


So does this currently give controlled speed >0 with Zeus and Neptune now? If yes, it definitely needs changing. How about Cyclops? AYE
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Walterohdim
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PostPosted: Mon Mar 04, 2013 6:09 am    Post subject: Reply with quote

Ok so putting this in removes an AoO exploite? I will vote YES on this but if anyone wants to argue in the exploit's favor I could be convinced to change my vote if they make a good arguement for it.

Walterohdim
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Dark Leth
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PostPosted: Mon Mar 04, 2013 6:12 am    Post subject: Reply with quote

krisjaniz wrote:
Vanoi wrote:
Basicly the Ao1 Support Ability gives Controlled Speed... how it's currently coded (don't know why it's coded this way) the controlled speed is actually added after mods are added, so it would actually add controlled speed after Roadrunner takes it away.


So does this currently give controlled speed >0 with Zeus and Neptune now? If yes, it definitely needs changing. How about Cyclops? AYE


It doesn't impact Cyclops (at least as of the last time this was tested) as that unit was specifically changed to avoid any such controlled speed issues. (I.E. the unit subtraction occurred after mods, so also after Ao1 abilities).
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Slayer_666
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PostPosted: Tue Mar 12, 2013 9:56 am    Post subject: Reply with quote

YAY
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