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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Sun Mar 03, 2013 4:32 pm Post subject: #77 - [Bug] Ao1 CSpeed Change (Added) |
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https://sourceforge.net/p/dropshock/tickets/77/
5 Ayes
This moves the Controlled Speed of the Ao1 above the Mods (in code) so that it can be effected by Roadrunner. _________________ The person who will go to great lengths to fight boredom...

Last edited by Vanoi on Tue Mar 12, 2013 11:55 am; edited 2 times in total |
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Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
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Posted: Sun Mar 03, 2013 8:09 pm Post subject: |
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Support. |
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Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
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Posted: Sun Mar 03, 2013 8:29 pm Post subject: |
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Could someone explain this? I don't have a commander tree, and so really haven't paid much attention to them.
Walterohdim _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
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Vanoi Site Admin

Joined: 25 Aug 2005 Posts: 1403 Location: Avoiding You (The Void)
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Posted: Sun Mar 03, 2013 9:52 pm Post subject: |
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Basicly the Ao1 Support Ability gives Controlled Speed... how it's currently coded (don't know why it's coded this way) the controlled speed is actually added after mods are added, so it would actually add controlled speed after Roadrunner takes it away. _________________ The person who will go to great lengths to fight boredom...
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krisjaniz Mentor
Joined: 17 May 2009 Posts: 471
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Posted: Mon Mar 04, 2013 3:33 am Post subject: |
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Vanoi wrote: | Basicly the Ao1 Support Ability gives Controlled Speed... how it's currently coded (don't know why it's coded this way) the controlled speed is actually added after mods are added, so it would actually add controlled speed after Roadrunner takes it away. |
So does this currently give controlled speed >0 with Zeus and Neptune now? If yes, it definitely needs changing. How about Cyclops? AYE _________________
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Walterohdim Site Admin

Joined: 15 Jun 2006 Posts: 1629 Location: Somewhere with lots of doors
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Posted: Mon Mar 04, 2013 6:09 am Post subject: |
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Ok so putting this in removes an AoO exploite? I will vote YES on this but if anyone wants to argue in the exploit's favor I could be convinced to change my vote if they make a good arguement for it.
Walterohdim _________________ Wannabee historian of Tinywarz. Through the building of myth we will build community. M. Scott Peck
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Dark Leth Council Member
Joined: 05 Jul 2005 Posts: 1498
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Posted: Mon Mar 04, 2013 6:12 am Post subject: |
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krisjaniz wrote: | Vanoi wrote: | Basicly the Ao1 Support Ability gives Controlled Speed... how it's currently coded (don't know why it's coded this way) the controlled speed is actually added after mods are added, so it would actually add controlled speed after Roadrunner takes it away. |
So does this currently give controlled speed >0 with Zeus and Neptune now? If yes, it definitely needs changing. How about Cyclops? AYE |
It doesn't impact Cyclops (at least as of the last time this was tested) as that unit was specifically changed to avoid any such controlled speed issues. (I.E. the unit subtraction occurred after mods, so also after Ao1 abilities). |
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Slayer_666 Council Member
Joined: 20 Dec 2012 Posts: 226
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Posted: Tue Mar 12, 2013 9:56 am Post subject: |
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YAY |
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