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[Proposal] # 75 Army unit limit to CE limit

 
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ParalyzeD
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PostPosted: Tue Feb 26, 2013 6:15 pm    Post subject: [Proposal] # 75 Army unit limit to CE limit Reply with quote

http://forum.mobrulestudios.com/viewtopic.php?t=15172
https://sourceforge.net/p/dropshock/tickets/75/

The numbers for now are 130k for Ao1, 170 for TFC, and 210 for SG. Numbers are not an issue, it's easy to tweak.

Discuss~
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Walterohdim
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PostPosted: Tue Feb 26, 2013 7:27 pm    Post subject: Reply with quote

I like the theory a lot behind this and I am really glad to see it coded. I am hoping the code gets a good review and we can come to some sort of consences on the #s for each track, also the # for those without a track.


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corclaork
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PostPosted: Tue Feb 26, 2013 8:26 pm    Post subject: Reply with quote

support. i think we should give this a chance.

cor
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00don00
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PostPosted: Tue Feb 26, 2013 8:36 pm    Post subject: Reply with quote

Not willing to support this yet.
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nicias
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PostPosted: Tue Feb 26, 2013 8:52 pm    Post subject: Reply with quote

I support! lets put this in and see how it goes
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maXDooom
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PostPosted: Wed Feb 27, 2013 10:26 am    Post subject: Reply with quote

support, and if anyone cries about that he cant guess his CE
we can just delete his account Laughing reason: failed at math
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Larkable
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PostPosted: Wed Feb 27, 2013 10:42 am    Post subject: Reply with quote

I don't like it at all. There shouldn't be a reason for me to have to pull out a calculator every time I want to drop an army.

No support. Army unit limits are just fine.
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tomohawk
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PostPosted: Wed Feb 27, 2013 1:23 pm    Post subject: Reply with quote

Support a test period

ONLY- with permanent application needing a full unanimous council vote.
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Larkable
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PostPosted: Wed Feb 27, 2013 1:26 pm    Post subject: Reply with quote

Quote:
Support a test period


Actually, I'll agree to it ONLY on this stipulation. I don't think it's going work out, but if people support it, then this would be the best way to implement it.
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tomohawk
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PostPosted: Wed Feb 27, 2013 3:33 pm    Post subject: Reply with quote

So if implemented (tested) I would say it would need to go like this.

1. announcement of testing will be put on updates + date it will start - 1 week in advance of test.

2. once testing open a new forum post/ poll to get a realistic view of "popular opinion"

3. Make it permanent or remove based on said poll.
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Trerro
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PostPosted: Thu Feb 28, 2013 8:47 am    Post subject: Reply with quote

Upsides to doing this:

1. It makes (almost) all units matter. Currently, the game says a 400 CE tank is exactly equal to a 1200 CE Wyv. The result is that every fight is the same 7-8 units, because nothing else makes sense. With the new system, weaker units en masse become viable, and the super powerful units like Wyvs represent a meaningful tradeoff. In time, it could be possible to get virtually every unit represented on the battlefield, because you choose based on what fits your strategy, not simply the strongest thing you can shove into an army slot.

2. It makes mod choices matter. Currently, most units use the same 2-3 loadouts 90% of the time - and why wouldn't they? When you're dropping on CE, however, using an intentionally sub-optimal build becomes strategically interesting... taking that hit to shielding or losing that extra gun in favor of getting another 10 units down may be just what you need to win.

3. It encourages more people to actually use armies. Most players are able to get an army build through effort or cash. Most are not if integration is required to matter. While Ied units will still have an advantage with the CE system, it will be a sane one.

4. It could actually revive the strux market. It's pretty hard to trade when everyone wants the same small list of units... but switch to a system where instead of 7-8 superior choices, it's deploy what best fits your style, and suddenly you just may want to trade around.

5. It encourages all kinds of mixing and matching, instead of a giant brick or a set of identical squads. We could even see a successful deployment of a formation other than a line!

Downsides:

I personally can't think of any, and the only one I saw in this thread was "math".

The "the math becomes hard" argument doesn't hold much weight when applied to an actual army.

Hypothetical scenario: I'm dropping stacks of 7 units: Aegis + 3 of unit X + 3 of unit Y, and my commander, DSM probes, and support are a total of 15k CE. (Number off the top of my head, probably wrong, doesn't matter for this explanation.)

Subtract 15k from my deploy limit, divide what's left by the cost of 1 squad, there's how many of those squads I can fit. Done. This takes what... a minute with the calculator built into your OS? I could even write a quick PHP script to let people fiddle with their armies a bit to make this even faster if desired (hey, make that unit X 1800 CE instead of 1941, how many squads now?)
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haloguy48
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PostPosted: Thu Feb 28, 2013 1:44 pm    Post subject: Reply with quote

tomohawk wrote:
So if implemented (tested) I would say it would need to go like this.

1. announcement of testing will be put on updates + date it will start - 1 week in advance of test.

2. once testing open a new forum post/ poll to get a realistic view of "popular opinion"

3. Make it permanent or remove based on said poll.



I support this, not a perma-solution just yet.
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