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#21 - Armor gives +10 Repair (ADDED-CLOSED)

 
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khaibar
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PostPosted: Wed Oct 03, 2012 8:45 am    Post subject: #21 - Armor gives +10 Repair (ADDED-CLOSED) Reply with quote

File: process_deploy.php

insert on line 1559

Code:
// Armorer auto repair
if (in_array(11,$crewmerits[$i])) {
             $sqltext ="INSERT INTO deployed_effects
            (i_actor,i_target,c_type, i_amount, i_owner, has_duration, i_planet)
            VALUES (".$insertedunitid[$i].",".$insertedunitid[$i].",'armor',10,".$userid.",'N',".$iplanet.")";
             $res =& $db->query($sqltext, Array($insertedunitid[$i]) );
         if (DB::isError($res)) { ReportDBError($res, "process_deploy"); }
         }


I know the armorer merit is checked for on line 866 but i didn't put it there cuz i don't think the unit was generated yet.

Nothing fancy, just 10 (or make it less if u want) armor repair for armorer merit.
It makes sense for an armorer specialist to be able to repair its self right?
(engineer has energy specialist)


Ticket link: https://sourceforge.net/p/dropshock/tickets/21/


Last edited by khaibar on Sun Oct 07, 2012 9:39 am; edited 2 times in total
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maXDooom
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PostPosted: Wed Oct 03, 2012 8:51 am    Post subject: Reply with quote

juu rock! Very Happy keep up the bad work!
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DesertFox
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PostPosted: Fri Oct 05, 2012 8:51 pm    Post subject: Reply with quote

I think its a good idea.. so we can have use the armorer merit a little bit better...
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khaibar
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PostPosted: Mon Dec 10, 2012 1:10 am    Post subject: Reply with quote

bumping for council
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Walterohdim
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PostPosted: Mon Dec 10, 2012 2:26 pm    Post subject: Reply with quote

I like this idea.


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RoseThorn
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PostPosted: Mon Dec 10, 2012 3:29 pm    Post subject: Reply with quote

I would rather see something closer to +5, due to the a couple reasons...

1) For things like simples, (arenas, etc.) armorer could be a bit overpowered.

2) The commanders ability gives +2... I know it shouldn't be as high as a merit, but 500% is a bit much in my opinion, esp. considering the commander has shield master which is the same as another merit


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Dark Leth
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PostPosted: Mon Dec 10, 2012 8:27 pm    Post subject: Reply with quote

So far I and most of the council support an additional amount - we just want to make sure the precise amount is correct right off the bat. As I don't use many armor-specific units, I'm not sure I'm qualified to suggest what that value is.
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sirstephen
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PostPosted: Wed Dec 12, 2012 12:04 am    Post subject: Reply with quote

Yup, so open call to all people who use BA3s, what would be a good amount, we are looking for serious input >.>
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corclaork
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PostPosted: Wed Dec 12, 2012 11:21 am    Post subject: Reply with quote

why not just make it another merit?? i mean it would make sense to leave it +10 (or even +15) armor a turn and make it a separate merit for several reasons:
1. merit pool is stagnant and could use a new change
2. mirrors the sheild side of the equation
3. all the other armor regen stuff has a downfall to having major repair ( the mods are +10 and +25, triage has high ce and its broken)

cor
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khaibar
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PostPosted: Wed Dec 12, 2012 11:25 am    Post subject: Reply with quote

I am all in for new merits, but it receives "we have too much merits already"

Anyway having a merit that only repairs armor would be worse than packrat. Energy specialist gives 25% recharge, you want to see a BAIII army that self repairs every 4 or 10 turns?
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Dark Leth
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PostPosted: Fri Dec 14, 2012 7:09 am    Post subject: Reply with quote

This has passed the council (by majority vote) with the alteration that the bonus be +5 armor.

We can adjust up or down in the future as necessary.
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