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Would u pay again?
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khaibar
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PostPosted: Wed Oct 10, 2012 11:11 am    Post subject: Reply with quote

I don't think frizz would sell this game. It's his baby after all :/.

I am sure the reason frizz lost interest is because he simply can't think of anything new, he got caught up in RL and the last couple of updates backfired.

However if he sees people reacting well with OS, he might get interested again. OS can mean the admin and community members cooperating to improve the game.

What I am saying is I am sure if this game starts making money again (new strux set) Frizz would be back. If he doesn't add stuff himself he would give OS 150% attention. Perhaps even layout a new massive update and divide it into tasks amongst volunteers.

I am encourage to make a new strux set for that particular purpose. As well as show you guys what OS can do because frankly I am disappointed to what was accomplished so far.

I had a lot of ideas when OS came out but then I entered a 9am->6pm training all summer and just couldn't find any time.

I am free now, my M2 is 14:30->18:30 only. So excluding some weeks where I have exams, I can add a collection of updates on a weekly basis. I just need to know what you guys want and well to have frizz look at them. He accepted a ticket like 20 days ago and is yet to add it. And I have like 5 pending tickets (no loss planet, Ryn escort gives fps, pvp kills on Ryn drop supplies, zedus beacon gives pu, armorer gives +10 repair).

I still have many ideas, but without the community's and/or Frizz's attention I can't do much.
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SpaceGhost
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PostPosted: Wed Oct 10, 2012 8:51 pm    Post subject: Reply with quote

Garrow who you going to steal 350tb to invest in the game now!!!
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garrow
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PostPosted: Thu Oct 11, 2012 4:07 am    Post subject: Reply with quote

I don't think a new strux set would be the fix, like DL said, tweak some of the planets, your dom idea, top notch dude, Rynn is hardly used anymore, not even worth hunting down the SV's, I never did that anyways, felt like it was kinda rude, but I know Hyde loved to hunt, so did a few others. We need a true open field planet, both armies and 1 v 1. We can't just focus the game around armies, not all of us can afford armies, or just don't want to use them all the time, its expensive to drop 60+ units to a planet over and over again. If we can put on a drop-cost reduction on an open field planet, that'd shake things up a notch. Back in the day aldus PVP was where it was at, now aldus is wrecked and just a semi failed PVE planet, unless there is new shak mods, or a new thing to gain from shak, there's really no use in killing them the markets are overflooded with shak mods/tears. I can wait a day or two and pick up DV/SW for 5 tbs. we got a lot of issues to fix but we are heading in the right direction.
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maXDooom
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PostPosted: Thu Oct 11, 2012 7:46 am    Post subject: Reply with quote

khaibar wrote:

The biggest obstacle facing new strux is new images. As for stats and effects, those only require imagination.


and thats why im here! snorok can also help

CK3 wrote:

My only worry is the fact that ever since Battle Tactics every single new strux set has added something new and profound to the battle field which changed the way we were -forced- to play.


we can make the new strux to counter these problems
just tell us what units would fix the old ones,

on another note,
I.. am only 14! muhahaha!
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim


Last edited by maXDooom on Thu Oct 11, 2012 8:55 am; edited 1 time in total
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ChaosKiNg3
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PostPosted: Thu Oct 11, 2012 8:20 am    Post subject: Reply with quote

That is just the thing, there is no "counter" beyond changing the stats of the units/mods that ruin the game. This is all personal opinion of course, I am sure some folks love stealth/defense mods which are my two biggest complaints.

As for your post Garrow, I think the general idea is that we want a planet that makes army fighting much less costly. At the moment a lost army fight will run me probably 5-6~ TB per unit lost, I drop light at around 20-30 so I am losing a whopping 150 TB in one bad fight. With some of the new ideas we are bouncing around those losses would turn into a fraction (% unit cost loss, random double mod loss, crew revive cost). There is also the idea involving taking bases a bit out of the picture. Over all I think making pvp cost less will simply spur more pvp much like a large tax break usually causes families to spend money on luxery items and thus give the economy a jump start.

I was never, ever, a commander pvp type. I sucked at it and never enjoyed how the fight could be over in a single bad turn (was usually the first or second turn for me, heheh) so I cannot speak from that perspective.
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garrow
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PostPosted: Thu Oct 11, 2012 8:57 am    Post subject: Reply with quote

ChaosKiNg3 wrote:
That is just the thing, there is no "counter" beyond changing the stats of the units/mods that ruin the game. This is all personal opinion of course, I am sure some folks love stealth/defense mods which are my two biggest complaints.



I agree with this, I mean stealth is grand and all, as are D-II mods, but they could be replaced with so much better things, I always thought the idea of having space fights with actual ships between faction for control over a planet would be kind cool, then they could deploy to it and get special bonuses for the faction and rules they could place on the planet, such as who can drop rank/faction/whatever els. And if another faction wanted it, they'd fight over it with well ships. Unfortunatly, I doubt anyone els finds that appealing, and we run the issue of the big faction owning these planets, not poking at PGF or SoS, but they are the two main power houses here, minus deli they count but they don't wake up frequently. They would in theory own all these specific planets and the little guys wouldn't be able to do it. We'd need new planets for this, maybe swap out rynn or something for a test planet to try this idea if it appeals to anyone.

As for the comment you made about army PVP being costly, it really is, as you said even dropping small costs 100-200 tbs, an actual 120 unit army now a days can cost upwards of 400-600 tbs depending on the units/mods. I don't really want to lose 60 BA3's or 60 Gats, thats... insanely expensive, and if the gats have gyro on them, real expensive loss. I've read these ideas of making it cheaper CK3, and I support them fully, it'd be one of them make it or break it deals. I hope to heck it makes it.
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yinuss
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PostPosted: Sat Oct 13, 2012 8:42 am    Post subject: Reply with quote

khaibar wrote:
I just need to know what you guys want and well to have frizz look at them.


All in the suggestions forum. There are currently a number of topics that have attracted quite a lot of attention, most notably:

Dom
Infernus bases
Cost/Perma-loss
Gyro/Cluster mods
D2 mods

Smile
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khaibar
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PostPosted: Sat Oct 13, 2012 12:44 pm    Post subject: Reply with quote

yinuss wrote:
khaibar wrote:
I just need to know what you guys want and well to have frizz look at them.


All in the suggestions forum. There are currently a number of topics that have attracted quite a lot of attention, most notably:

Dom
Infernus bases
Cost/Perma-loss
Gyro/Cluster mods
D2 mods

Smile


cost/perma-loss will be solved by no loss (aka loot) planet

Dom:
Reset all unknown to zero after a strux set that requires unknown instead of ore is added. Also remove the 1 fp per turn processing unknown to stop the milking. I am sure frizz added that cuz he abandoned unknown.

Gyro/Cluster mods:
Replace mistarget (which kills server) with simply miss and lower % to 5~15%

D2 mods:
I am open to suggestions. One of mine was to add hp related to the mod thus adding a 'breakable' barrier against the weapon type.

Infernus bases:
DWA given an acti that makes it no move and gives it up to 15 range on main gun.
Pros: Force defenders to send out forces to destroy them DWAs => Open field fight
Cons: Undefended bases = free kill. But.... aren't they already?
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maXDooom
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PostPosted: Sun Oct 14, 2012 6:40 am    Post subject: Reply with quote

about the DWA, make it only shoot in straight lines, so it dosnt shoot from out of view >.>
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Walterohdim wrote:

I would be so mad I would Tomo Rage, and probably lose my mod ship and council seat.

Walterohdim
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Frageran
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PostPosted: Sun Oct 14, 2012 9:30 pm    Post subject: Reply with quote

Boost the DWA's speed or HP. Right now it has super slow speed AND super low shield/armor. That means it takes years to get it into position and they die instantly once they arrive.
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Trerro wrote:
Onto my order I need to tack a stack of Shak Attack Pack, so I can smack back my enemies with flak. Quack.
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Frizz
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PostPosted: Mon Oct 15, 2012 4:02 pm    Post subject: Reply with quote

I'd call the money a non-issue at this point. The real question is how to keep the game alive given my inability to put time into it.

I think two things would help in this area:

1) A player-council being formed which is a small group (3-5) that picks a direction for the game and decides on updates ... hopefully makes decisions by a majority.

2) Someone having more ownership over the code (I'll basically rubber-stamp code from this person, if it blows the game up ... it blows the game up).

Thoughts?

_f
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corclaork
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PostPosted: Mon Oct 15, 2012 4:19 pm    Post subject: Reply with quote

Frizz wrote:
I'd call the money a non-issue at this point. The real question is how to keep the game alive given my inability to put time into it.

I think two things would help in this area:

1) A player-council being formed which is a small group (3-5) that picks a direction for the game and decides on updates ... hopefully makes decisions by a majority.

2) Someone having more ownership over the code (I'll basically rubber-stamp code from this person, if it blows the game up ... it blows the game up).

Thoughts?

_f


i support both.

cor
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greengecko
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PostPosted: Mon Oct 15, 2012 5:10 pm    Post subject: Reply with quote

corclaork wrote:
Frizz wrote:
I'd call the money a non-issue at this point. The real question is how to keep the game alive given my inability to put time into it.

I think two things would help in this area:

1) A player-council being formed which is a small group (3-5) that picks a direction for the game and decides on updates ... hopefully makes decisions by a majority.

2) Someone having more ownership over the code (I'll basically rubber-stamp code from this person, if it blows the game up ... it blows the game up).

Thoughts?

_f


i support both.

cor


I support, the people would have to be those who actually deploy though rather than just sit there, and have experience in the game (3 years at least, maybe?)
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heian
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PostPosted: Mon Oct 15, 2012 10:00 pm    Post subject: Reply with quote

Frizz wrote:


2) Someone having more ownership over the code (I'll basically rubber-stamp code from this person, if it blows the game up ... it blows the game up).
_f


I'd say give it to Khaibar. He's been working on a lot of coding stuff and it seems most of the Open Source threads are by him.
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khaibar
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PostPosted: Tue Oct 16, 2012 12:15 am    Post subject: Reply with quote

i appreciate the trust but due to my lack of pvp experience I'd go with number 1 to prevent any updates that'd cause any more rage quits.

It's members would rotate and such, we can even have elections >.>.
If a member goes MIA he'd be excluded.

Or I can be a dictator I don't care. AEMP ghogs ftw

Or... perhaps Frizz you can add some sort of poll in game for players to vote? only level >40 who got paid atleast once before can vote and I have add poll questions related to tickets I submit? It'd be option 1 with the community making the team of option 2.

P.S. Frizz is it possible for me to have the full code (empty database or toy database)so that i can run it on my laptop? I can't debug any thing and if rubber..something u said u mean your just gona add the code without double checking... I don't wanna kill the server D_D. Isn't there some test server out there? maybe I can play with that O.O?


Last edited by khaibar on Tue Oct 16, 2012 12:32 am; edited 1 time in total
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