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Death Stalker Meka

 
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XHunter
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Joined: 23 May 2011
Posts: 84
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PostPosted: Thu Jan 26, 2012 9:17 am    Post subject: Death Stalker Meka Reply with quote


Death Stalker Meka
Unique Unit: You may only deploy one at a time
Faction Unique Unit: If this unit is Activated, your faction can only deploy one per planet
Command Unit: Crew must have Battlefield Promotion merit
Created by Static-master corp, the Death Stalker Meka uses a unique weapon system combination in order to slow down the enemy and weaken its defend power


Stats
Shields: 80 [ +30%/ 24 Shields / Turn ]
Armor: 60
Controlled / Max Speed: 4 / 4
Combat Efficiency: Adv 2200 (Advanced)

Weapons
mag 8 1 15
Rail 8
20 15

web 4 10 25
web 4 10 25
Vamp 5 30 3


Death Stalker Meka Abilities:

- Receive bonus to hit (1 gunnery level)

Death Stalker Meka Activated Abilities:
- Receive bonus to hit (2 gunnery level)
All weapon receive +1 range (+2 if ballistic) and + 3 damage


On-unit Actis:
Emergency shielding (: 5): Unit shield is fully repaired

Actis available after unit is Activated:
Tatical movement (: 10):Unit receive +4/4 controlled/max speed
Emergency shielding (CD: 4): Unit shield is fully repaired

Requirements:
Death Stalker Meka requires 10000 Ore.
Death Stalker Meka requires 40 Command.



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Last edited by XHunter on Tue Mar 27, 2012 1:31 am; edited 21 times in total
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haloguy48
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PostPosted: Thu Jan 26, 2012 9:19 am    Post subject: Reply with quote

Code abomination Laughing .... Too overpowered in general... Things have to be brought down or removed, in general.
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jabujabu
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PostPosted: Thu Jan 26, 2012 2:58 pm    Post subject: Reply with quote

Switch the two acti usages so the emergency shielding is a cooldown of 5 and the tactical has 10 uses and then it will be pretty cool. but then again it might sound like a unit that we already have in-game...hmm...
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XHunter
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PostPosted: Thu Jan 26, 2012 6:54 pm    Post subject: Reply with quote

its basically a queen's raper lol mostly based on weapons and a few support ability
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XHunter
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PostPosted: Thu Jan 26, 2012 6:59 pm    Post subject: Reply with quote

jabujabu wrote:
Switch the two acti usages so the emergency shielding is a cooldown of 5 and the tactical has 10 uses and then it will be pretty cool. but then again it might sound like a unit that we already have in-game...hmm...

done
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maXDooom
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PostPosted: Tue Jan 31, 2012 9:48 am    Post subject: Reply with quote

u have a big lack of naming power Laughing

static meka-death stalker meka lol static jammer meka and night stalker

fail-o-names
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TonySlwmo
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Joined: 23 Mar 2011
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PostPosted: Thu Feb 02, 2012 1:46 pm    Post subject: Reply with quote

To put a twist on it... Make it non-deployable to PvP planets (Aside from Wulf) .
As of now, it is far too overpowered to EVER be considered for real construction. This looks like something that can solo Shak with a bit of ease. You would probably still need to knock off a few guns, or the damage at least, but barring it from PvP planets would make it a little more realistic xD
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snorok14
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PostPosted: Sat Feb 11, 2012 3:15 pm    Post subject: Reply with quote

maXDooom wrote:
u have a big lack of naming power Laughing


Assuming I deciphered this correctly, I agree.
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corclaork
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PostPosted: Sun Feb 12, 2012 6:43 pm    Post subject: Reply with quote

i would suggest:
1) remove 2 of the webs
2) reduse the ammo to around 15 on them all
3) reduce range (listic to 8 and missles to 4)
5)and change the added range so it effects all the weapons

basicly even it out w/ most of the other cmder units....

cor
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XHunter
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PostPosted: Tue Mar 27, 2012 1:33 am    Post subject: Reply with quote

maXDooom wrote:
u have a big lack of naming power Laughing

static meka-death stalker meka lol static jammer meka and night stalker

fail-o-names

lol i named it after a scorpion's name
a deadly one Twisted Evil
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