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Mod: Retrofitted controls

 
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Would you like to see this mod implemented?
I like it just the way it is ^_^
0%
 0%  [ 0 ]
Maybe lower the drawbacks a bit
33%
 33%  [ 1 ]
A bit OP, definitely go for the reduced to-hit
66%
 66%  [ 2 ]
Just way to OP, this will never work >.<
0%
 0%  [ 0 ]
Total Votes : 3

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gamerguy
Simple


Joined: 11 Jan 2012
Posts: 1

PostPosted: Wed Jan 11, 2012 7:36 pm    Post subject: Mod: Retrofitted controls Reply with quote

Mod: Retrofitted controls
CE: 1.15
Intermediate

I was thinking about adding a mod where it would reduce the piloting requirement by one level (due to easier controls), but destroys the units controlled speed, and halves its max speed (due to incompatibilities between the controls and the propulsion system). It may also reduce to hit if the ability to lower piloting is deemed to OP.

TL;DR:
Lowers Piloting requirement on a unit by one level
Sets controlled speed to 0
Halves max speed (min. 1)
[If deemed OP] reduces to hit by [A large enough amount to balance the mod]
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haloguy48
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Joined: 12 Jul 2006
Posts: 1221
Location: Looking for Group archives

PostPosted: Thu Jan 12, 2012 6:06 am    Post subject: Reply with quote

Reducing piloting by 1 level should be accompanied by a -1.5 to hit for non-mekas(Face it, they don't even need E/E crews) and a -2.5 for Mekas (Make it up with a Facenorth + Commands, and they are stronger then Non-Meks)

That's what I think would be a good idea for it.
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http://forum.mobrulestudios.com/viewtopic.php?p=149822#149822
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